- Added 3 new weapons (obtainable from the Floor 10 boss in Dungeon 1)
- Added random effects that increase or decrease summon duration to weapons and rings
- Changed summon gauge representations
- Adjusted the appearance of Dungeon 3
- Fixed an issue where lighting was too dim on the night floors of Dungeon 3
- Fixed an issue where magic glow was too bright or too dim in Dungeons 2 and 3
- Improved dungeon performance
- Added a brightness adjustment screen to the settings
- Improved enemy AI performance
- Changed cooldowns so that they continue to progress while menus are open in multiplayer
- Fixed an issue where sound effects of other players' magic played all at once when closing a menu in multiplayer
- Fixed an issue where healing, buff, and debuff magic had no effect in multiplayer
- Fixed an issue where summons cast by a guest did not move in multiplayer
- Fixed an issue where potion cooldowns were not reset when moving between floors
- Changed multiplayer so that players who have not completed their preparation are displayed
- Fixed an issue where the training dummy did not appear at the base after disconnecting from multiplayer
- Fixed an issue where the damage cut rate display overlapped the gauge when the shield was long
- Fixed an issue where the unlock warning on the dungeon selection screen was not displayed correctly
- Added a sound effect when using a potion
- Added a visual effect to the HUD when using a potion
- Changed potion cooldowns so that they are displayed as an arc of light around the slot
- Fixed an issue where the volume setting was not applied to UI interaction sounds on some screens
- Fixed an issue where the effect of other players using potions were not visible in multiplayer
- Added a sound effect and visual effect when purchasing at the shop
- Added a visual effect and sound effect when claiming an artifact at an altar
- Fixed an issue where loading could stop progressing in multiplayer
- Added the option to leave multiplayer by holding on the loading screen
- Changed the game so that you can continue on the same floor in single-player after leaving multiplayer
- Changed the experience gain display so that it is combined into a single line and added up when defeating enemies in succession
- Fixed an issue where chained magic cast by a guest did not activate in multiplayer
- Fixed an issue where enemy squads would stop moving
- Adjusted which enemies play the group shout
- Adjusted the durability of some bosses
- Changed so that your level and equipment levels can be raised and lowered freely while standing on the test-firing pedestal at the home base
- Changed so that dodge charges and their cooldown are continuously restored while standing on the test-firing pedestal at the home base
- Added a visual effect and a dedicated sound effect to the pickup display for high-rarity items
- Added a sound effect for when an item of the highest rarity appears