Spell Fragments : Forbidden Magic Edition · published
- Added 18 new rings
- Added 1 new artifact
- Changed the potion use count system to a gauge consumed per slot
- Changed so that moving between floors partially restores the resource that potions consume
- Replaced the contents of 2 random effects that are applied to potions
- Increased the base power of spells overall
- Increased the performance of Grade 2 and Grade 3 fragments
- Added effects to some option fragments that change mana cost, cooldown, and cast time by a percentage (%)
- Added a warning to the build result panel when the maximum mana is exceeded during magic construction
- Added an "unusable" indicator to the magic icon on the HUD when the maximum mana is exceeded during magic construction
- Changed how magic power is calculated (power multipliers now apply only to a spell's base power, and additions such as attack power are applied afterward)
- Decreased the numeric range of fragments' random effects overall (the quality of already-obtained items remains unchanged, but their effect values are lower)
- Changed the damage specification of Domain Magic, Laser Magic, and similar magic to damage per second
- Changed the damage display of Domain Magic, Laser Magic, and similar magic to also show damage per second and total damage
- Changed Domain Magic and Laser Magic so that the damage interval no longer affects damage per second
- Fixed an issue where repeatedly entering and leaving the area of Domain Magic or Laser Magic allowed the on-contact damage to be dealt many times
- Increased the mana cost of some option fragments
- Removed the base value of the shield and armor heal interval
- Changed the shield and armor heal interval so that the number of seconds shown on the armor is applied as-is (the healing speed is unchanged)
- Changed so that clearing floor 10 of each dungeon and difficulty for the first time unlocks the shop's stock
- Changed so that clearing floor 20 of each dungeon and difficulty for the first time unlocks the next dungeon and difficulty
- Added a warning display for when your progress differs from other players' during multiplayer
- Fixed the camera behavior for when the remaining other players also go down after you die from falling during multiplayer
- Fixed an issue where the change that set health natural regeneration to 0 was not applied (health is now restored only by healing magic, potions, and equipment regeneration)
- Changed the UI of the artifact selection screen
- Changed the UI of the equipment screen
- Changed the UI used when displaying detailed armor data
- Fixed the description text of some armor
- Added an effect to the experience display on the HUD for when you are able to level up
- Added a tutorial message for leveling up
- Fixed an issue where the point limit was sometimes displayed inside a dungeon
- Increased the durability of some enemies in Dungeon 2 and Dungeon 3
- Increased the durability of each dungeon's boss
- Adjusted the durability of enemies and bosses on the HARD and HELL difficulties
- Fixed an issue where some types of enemies unintentionally stopped appearing in Dungeon 1
- Added a slider to the settings screen to adjust the transparency of your own magic
- Added a slider to the settings screen to adjust the transparency used when dimming allies' magic during multiplayer
- Added a slider to the settings screen to adjust the transparency of allies' defense magic during multiplayer
- Added a setting to the settings screen to toggle damage numbers during multiplayer
- Fixed an issue where damage turned into healing when elemental resistance exceeded 100%
- Fixed an issue where enemies' healing effects were shown as red damage numbers on the guest side during multiplayer
- Added more tutorial content
- Added a message shown when entering a dungeon