- Added 9 fragments (options)
- Changed "Target" type distances for spells and options so that they can be summed together when of the same type
- Changed the parameters of some fragments (mainly buffing dodge triggers and similar, while nerfing initial distribution triggers)
- Changed some fragments to also appear in D3, not just D2
- Fixed inconsistent notation in fragment parameters and similar
- Added damage notation and basic performance notation for the normal attack spell to summon magic parameters
- Fixed an issue where the griffin in Dungeon 2 would stop in mid-air at the start of the floor
- Fixed an issue where the griffin in Dungeon 2's landing position could be misaligned
- Fixed an issue where enemies were unable to pass through certain terrain in Dungeon 2
- Added some tutorials
- Applied a temporary workaround for an issue where the game could freeze when opening the equipment screen in certain environments
- Adjusted the display of the filter UI
- Adjusted some magic effects
- Fixed an issue where floating daggers would continue attacking a defeated enemy for a while
- Adjusted the trail effect of floating daggers during flight
- Changed the effect upon defeating an enemy
- Added a sound effect upon defeating an enemy
- Adjusted the spawn count and simultaneous activation count of jellyfish in Dungeon 1
- Adjusted the attack power of jellyfish in Dungeon 1
- Fixed an issue where opening the equipment screen was slow during multiplayer
- Updated the description text related to defense