Coloniser Playtest
Playing now
1+0 vs. yesterday
6.7%of peak
All-time peak
15Jul 2026
Playing now
1+0 vs. yesterday
All-time peak
15Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Patch Notes (0.0.1.2103.1.2552) Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues and introducing some new features. Please check it out: Upgraded Oath system We've mentioned before how we introduced the Objective (Oath) system that will give you options to claim and complete quests based on your playstyle. We've reworked it and expanded it with:… | 24150485 | |
| In-game event | Patch Notes (0.0.1.1656.1.2042) Salutations, Playtesters! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues and introducing some new features. We have some neat improvements and bug fixes. Please check it out: Objective system The objective system received adjustment to give players the sense of progression, but also provide instructions to new players. We split these go… | 23094275 | |
| In-game event | Patch Notes (0.0.1.1537.1.1893) Salutations, Playtesters! Servers are reset and progress is wiped after fixing a major issues and introducing some new features. In addition to that, we have some neat improvements and essential bug fixes. Here are notable things that await you: Quality of Life Improvements · New loading screen layout · New main menu screen background · Improved Objectives UI for a better clarity. · New Orthogr… | 22835845 | |
| In-game event | Patch Notes (0.0.1.1503.1.1849) Salutations, Playtesters! Servers are reset and progress is wiped after fixing a major issues and introducing some new features. In addition to that, we have some neat improvements and essential bug fixes. Here are notable things that await you: Quality of Life Improvements · Added server filters for Asia and US West regions and dedicated servers for them. Added new technologies: · Enemy at the… | 22800378 | |
| In-game event | Patch Notes (0.0.1.1411.1.1738) Salutations, Playtesters! Servers are reset and progress is wiped after fixing a major issues and introducing some new features. In addition to that, we have some neat improvements and essential bug fixes. Here are notable things that await you: Quality of Life Improvements · New Footman animations. · Resource Bar (upper middle part of the screen) has a new icon distribution, icon for selecting… | 22588241 | |
| In-game event | Patch Notes (0.0.1.1319.1.1620) Salutations, Playtesters! Servers are reset and progress is wiped after fixing a major issues and introducing some new features. In addition to that, we have some cool improvements and essential bug fixes. Here are notable things that await you: Raiding Parties Raider Camps grow in unit count if not dealt with, and once they reach a certain number of units, a group will break off and become a r… | 22535855 | |
| In-game event | Patch Notes (0.0.1.1319.1.1620) Salutations, Playtesters! Servers are reset and progress is wiped after fixing a major issue where some players were unable to join the game. In addition to that, here are other things we did: Quality of Life Improvements: · Resolved contract messages (alliance/trading requests) now disappear after 5 seconds after they are viewed. · Contract limit extended to 3 per player. · Diplomacy notificat… | 22431004 | |
| In-game event | Patch Notes (0.0.1.1271.1.1567) Salutations, Playtesters! Servers are reset and progress is wiped after fixing a major issue some of you reported, where players were not being kicked out from the server after 48h out of inactivity. In addition to that, here are other things we did: Quality of Life Improvements: · High Table (default button V) received additional upgrade - you can now ask for demands or offer tribute to other… | 22294436 | |
| In-game event | Patch Notes (0.0.1.1248.1.1542) Salutations, Playtesters! Servers are reset and progress is wiped after fixing a major issue some of you reported, where you were not able to connect to the server successfully. In addition to that, here are other things we did: Quality of Life Improvements: · Implemented new Gampha animations. · Balance changes addressing Hallowed Lancer, Valor Speedup costs and wall costs. Bugs and fixes · Fi… | 22213053 | |
| In-game event | Patch Notes (0.0.1.1221.1.1509) Salutations, Colonisers! Servers are reset and progress is wiped after fixing a major issue some of you reported, where progress could be lost after returning to the Main Menu or forfeiting a game. In addition to that, here are other things we did: Quality of Life Improvements: · You will now be getting notification for High Table happenings ( like when someone tries to ally with you). · Ranged… | 22109631 | |
| Major update | Server Reset Attention, Colonisers! Servers have been reset. This means all current progress has been wiped and you can begin your conquest anew. We had to do this to resolve several issues where some players were unable to connect to the game. Everything should now be working as expected. In addition, we’ve reduced the number of Demo servers to two and will launch more based on demand.. No worries! If you… | 21953318 | |
| In-game event | Patch Notes (0.0.1.1060.1.1305) Salutations, Colonisers! The new patch is ready for playtesters. It’s been a while since the last time you played the game and we are happy to report that we have some significant performance improvements and bug fixes this time. Here are some notable features that await you: New Defeat Conditions There are two game modes you will be able to experience, based on the server you choose. · Extinct… | 21746411 | |
| In-game event | Patch Notes (0.0.1.597.1.766) Salutations, Colonisers! The new patch is ready for playtesters. We have some significant performance improvements and bug fixes. Please check it out: Quality of Life Improvements · Resources replenish after some time - After a certain time , every type of resource will appear scattered around the map in random-ish zones , thus replenishing the total amount of resources on the map . The only re… | 20574578 | |
| In-game event | Patch Notes (0.0.1.454.1.576) Salutations, Colonisers! The new patch is ready for playtesters. Beyond server reset, we have some significant performance improvements and bug fixes. Please check it out: Quality of Life Improvements · Updated Unity to the latest version to avoid exploits. · Performance improvements. · Added tutorial visuals on the game load. · Added the first destruction effects to buildings. · Increased tree… | 20284914 | |
| In-game event | Patch Notes (0.0.1.358.1.465) Salutations, Colonisers! The new patch is ready for playtesters. Beyond server reset, we have some significant performance improvements and bug fixes. Please check it out: Quality of Life Improvements · The current map is now split into biomes indicated mostly by different tree colors. Have fun finding them. This is still a work in progress, but we are building on these. · Major improvements to… | 20032285 | |
| In-game event | Patch Notes (0.0.1.279.1.379) Salutations, Colonisers! Hope you had fun playing our demo. It would help us a lot if you could fill out this form and let us know your impressions on the current state of the game. We’re back to our playtest experience and bug fixes and improvements that come with it. Quality of Life Improvements · Gamphas have better collision detection. · New statue visuals have been added to the map. · Mult… | 19824254 | |
| In-game event | Patch Notes (0.0.1.227.1.318) The new patch is ready for playtesters! We’ve rebooted servers to implement bug fixes and improvements . Remember - this build has the same version as our demo ( which everyone can try now ),but i t has only one server spot because we are migrating Coloniser's servers to the active demo version . This helps us gather more feedback, boost player activity, and patch the game more easily. During t… | 19655515 | |
| In-game event | Patch Notes (0.0.1.199.1.287) The new patch is ready for playtesters! We’ve rebooted servers to implement some much needed bug fixes . We have removed meat drops on animal kills for now, until a proper fix for gathering resources from the meat is made. Remember - this build has the same version as our demo ( which everyone can try now ),but i t has only one server spot because we are migrating Coloniser's servers to the act… | 19568223 | |
| In-game event | Patch Notes (0.0.1.194.1.282) The new patch is ready for playtesters. It introduces a new world map, some rebalancing, quality of life improvements, and a lot of bugfixes. This build has the same version as our demo ( which everyone can try now ),but i t has only one server spot because we are migrating Coloniser's servers to the active demo version . This helps us gather more feedback, boost player activity, and patch the… | 19556938 | |
| In-game event | Patch Notes (0.0.1.97.1.170) Salutations, Colonisers! The new patch is ready for playtesters. It introduces new map, new tech tree, new unit designs, quality of life improvements, and a lot of bugfixes. Read the log below for the full info: New Map Mound of Ancient is a massive new map that will be able to support 32 players. It might take a while to load, but once it’s up and running - experience this uncharted territory… | 19383198 | |
| In-game event | Patch Notes (0.3.16.21.1.1018) Salutations, Colonisers! The new patch is ready for playtesters. It introduces new camera perspective, a new wall building tool, some rebalancing, quality of life improvements, and a lot of bugfixes. Read the log below for the full info: New Camera We’ve recently experimented with orthographic perspective in the game and loved it so much that we decided to implement it in the game. Our biggest… | 19156756 | |
| In-game event | Patch Notes (0.3.14.24.1.925) Salutations, Colonisers! The new patch is ready for playtesters. It has the reworked chat system, new server UI, some asset polishes and a lot of quality of life improvements. Read the log below for the full info: Chat System reworked The chat log provides real-time communication and system feedback to players. It is designed to be minimally invasive and fully customizable, allowing players to… | 18981107 | |
| In-game event | Patch Notes (0.3.12.229.1.886) Salutations, Colonisers! The new patch is ready for playtesters. It has expansion of the valor system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info: Bug fixes · Fixed the issue that caused some players to be stuck at the loading screen. · Fixed the issue that prevented players from accessing USA servers. And that would be… | 18883495 | |
| In-game event | Patch Notes (0.3.12.225.1.869) Salutations, Colonisers! The new patch is ready for playtesters. It has expansion of the valor system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info: Valor System expanded In the previous patch , we introduced Valor System as a new combat-focused resource. We’ve made additional adjustments to it. Here is what you need to kn… | 18858506 | |
| In-game event | Patch Notes (0.3.7.153.1.757) Salutations, Colonisers! The new patch is ready for playtesters. It has a new system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info: Valor System - New Feature Valor is a new system that we introduced in order to provide better flow to the gameplay progression and solve some balancing issues. Valor is a unique resource that… | 18674295 | |
| In-game event | Battle and Visuals Patch General Notes The servers were full for nearly a week after this most recent patch. We tried to get more up, but "unfortunately" we had more people playing then we anticipated. We are working a massive update to our server system (waitlist, higher player counts, faster load times, servers with friends, etc) and will share more soon on when it will be available. What's New in this Patch? Huge ch… | 18388578 | |
| In-game event | New Projectiles and Visuals General Notes We're making great progress on several impactful system changes that will gradually start to roll out into the Playtest these next several weeks and onwards. Gameplay & Mechanics · New Projectile System: Added non-homing projectiles with group and area-of-effect (splash) damage. (note: temporary vfx for splash projectiles) · Projectile Pathing: Updated to appear more natural and c… | 18100775 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.