Salutations, Playtesters!
The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues and introducing some new features. We have some neat improvements and bug fixes. Please check it out:
The objective system received adjustment to give players the sense of progression, but also provide instructions to new players. We split these goals into Tenets and Daily Oaths.
Tenets - essentially a linear tutorial system. They can be completed only once per profile and are here to help with first time players.
Daily Oaths - random contextual objectives that refresh after 24 hours. These can be completed on each server separately. We plan to add timer to it so you have a better idea how much time you have to finish them.
This combination should ensure players always have a sense of progression, context for what is happening around them, something to aim for, and when they are close to completing goals, a reason to extend their play session.
UI overhaul - it allows for easier unit & building selection, clear upgrade visibility and should provide better clarity to the gameplay. There are more adjustments in the pipeline changing and adding new functionality.
New Stronghold & Sanctuary building models.
New Bowman animations.
Soft Fog of War is a bit darker now.
In case you missed the demo, we introduced significant balance changes - it affects all units, buildings and technologies along with the starting resources and era costs. Do let us know how it feels to you.
Fixed the issue where colonists wouldn’t look for a different deposit point on a building if the closest one becomes unreachable.
Fixed the issue that prevented proper Diplomacy interactions in some moments.
Let us know how it goes and join our Discord server for the additional feedback, opportunity to talk other players, and a chance to talk to the devs.
Stay tuned! Cantos Games