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Coloniser PlaytestNewsPatch Notes (0.0.1.2147.1.2613)
Major update

Patch Notes (0.0.1.2147.1.2613)

Coloniser Playtest · published 17 Jul 2026, 11:49 UTC · build 24254875

All newsPlayers around this dateRead on Steam

Salutations, Colonisers!

The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new features. We have some neat improvements and bug fixes. Please check it out:

Quality of Life Improvements

Minor map adjustments:

  • Introduced more spawning points for players.

  • Gaps between trees and cliff edges are now properly filled to avoid situations where both neutral units and other players would pass through them and thus avoiding your defenses.

Bug fixes

  • Fixed the issue where you would lose the ability to create and repair buildings after some time and your units wouldn’t attack others.

  • Fixed the issue where some players would spawn on a dark map without a unit to control.

  • Fixed the issue where the Destroy building button would appear on neutral buildings like Wandering Bazaar, Gampha Nest and Raider Camp.

  • Fixed the issue where the Oath of Progress would show wrong resource color in some situations.

  • Fixed the issue where some resources would spawn on unreachable areas and cliff edges.

  • Fixed the issue where Oath cancellation would cause some errors in certain situations.

  • Fixed some minor text issues.

Let us know how it goes and share your impressions in the comments and join our Discord server for the additional feedback, opportunity to talk other players, and a chance to talk to the devs.

We’ll have more improvements next week, so stay tuned!Cantos GamesDiscord Youtube Reddit X/Twitter Bluesky Instagram Facebook

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