Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Coloniser PlaytestNewsPatch Notes (0.3.12.225.1.869)
In-game event

Patch Notes (0.3.12.225.1.869)

Coloniser Playtest · published 13 Jun 2025, 17:29 UTC · build 18858506

All newsPlayers around this dateRead on Steam

Salutations, Colonisers!The new patch is ready for playtesters. It has expansion of the valor system, balancing tweaks, some asset polishes and a lot of quality of life improvements. Read the log below for the full info:

Valor System expanded

In the previous patch, we introduced Valor System as a new combat-focused resource. We’ve made additional adjustments to it. Here is what you need to know:

  • Valor can be used to speed up all units production.

  • Valor is required to advance to the next era.

  • Valor is gained by killing any hostile units, but also raiders and hostile animals.

More Valor-related features planned for future updates, but more about that in the upcoming updates.

Quality of Life Improvements

Performance & Gameplay Improvements:

  • Game optimized for faster loading times.

  • General performance and stability improvements implemented.

  • Resource handling improved to support larger, more detailed maps.

  • All Units and aggressive animals got balanced and added to the valor system.

  • Your Scipio got balanced to feel less powerful, and make the need of an army to gain valor much more apparent.

  • The Capitol building received some balancing, including changes to its cost and damage output.

  • Colonist resource collection rates have been reduced by between 5-10%.

  • Resource collection technologies have been reduced by around 5%.

  • The supply wagon has been removed. Its functionality will be replaced by another new unit (still not announced).


Visual Improvements:

  • New loading screen.

Units:

  • Visual design of the colonist unit fully reworked (more unit redesigns are planned).

Environment:

  • Fog of war color and appearance adjusted to be/look smoother.

  • The water color has been adjusted to look more realistic.

UI :

  • Selection outlines for buildings, characters and animals now take terrain elevation into consideration and will not clip through it.

  • New healthbars are implemented. Better UI and indicator for special units.

VFX:

  • Trail vfx have been added on siege unit movement. Note: This will be changed in a patch soon to a dust vfx

  • An outline flash will appear when interacting with resources and buildings (like sending colonists to harvest bushes).

Bug fixes

  • Fixed the issue where attacking animations wouldn’t be triggered or wouldn’t be properly synced in some cases.

  • Fixed the issue where Capitol & Lorekeep would display a maximum of 3 technologies, even though more technologies are available.

  • Fixed the issue where selection circles for artillery units and Light Cavalry would appear as too small and wouldn’t match the unit's size.

  • Fixed the issue where selection circles wouldn’t appear when selecting Packwagon & Animals.

  • Fixed the issue where a several non-attacking units and animals would have misleading attack stats

  • Fixed the issue where an outline for buildings, resources and units would jitter in some cases during the camera movement/rotation.

  • Fixed the issue where rejoining the server during a big fight would cause some units to have a 0HP and would be unable to die. These units were also not selectable.

  • Fixed the issue where  Spam of error reports would appear after you tried to hover the mouse over a dying unit. 

  • Fixed the issue that caused colonists' death animation to play twice upon dying.

  • Fixed the issue where idle indicators (zz letters) would be hard to notice depending on the direction of the Colonists.

  • Fixed the issue where animal corpses (food) would have a 10x10 selection grid.

  • Fixed the issue that prevented building on a terrain that previously had a resource on it (like stone and ore piles), but was depleted.

And that would be all for this round of updates and improvements! Let us know how it goes and share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.If you have any questions, be sure to check our previous post, where we answered some frequently asked questions.We’ll have more improvements next week, so stay tuned!Cantos GamesDiscord Youtube Reddit X/Twitter Bluesky Instagram Facebook

More from Coloniser Playtest

Other announcements

All news
Major update13 Aug 2026Patch Notes (0.0.1.2314.1.2805)Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new stuff. We have some neat improvements and bug fixes. Please check it out: Quality of Life Improvements · War Hound unit has a new model with cool animations and a new icon. Who is the best boy? Mounted units - beware! · Two…In-game event29 Jul 2026Patch Notes (0.0.1.2203.1.2675)We have a new Playtesting build (0.0.1.2203.1.2675) that's been uploaded just now. Servers have been reset and restarted! We had a game-breaking bug with the Spawn Points that unfortunately effected a lot of players so the focus for this mini-patch was fixing that. We've built out a new spawn system that appears to be fixing it, but please let us know if you run into any "strange" spawn issues.…Major update17 Jul 2026Patch Notes (0.0.1.2147.1.2613)Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new features. We have some neat improvements and bug fixes. Please check it out: Quality of Life Improvements Minor map adjustments: · Introduced more spawning points for players. · Gaps between trees and cliff edges are now pr…