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Coloniser PlaytestNewsPatch Notes (0.3.16.21.1.1018)
In-game event

Patch Notes (0.3.16.21.1.1018)

Coloniser Playtest · published 8 Jul 2025, 16:47 UTC · build 19156756

All newsPlayers around this dateRead on Steam

Salutations, Colonisers!

The new patch is ready for playtesters. It introduces new camera perspective, a new wall building tool, some rebalancing, quality of life improvements, and a lot of bugfixes. Read the log below for the full info:

New Camera

We’ve recently experimented with orthographic perspective in the game and loved it so much that we decided to implement it in the game. Our biggest inspirations use this type of camera and we can see why - it works so well. For this to work, we dabbled and tweaked some in-game lighting and you can see the result above. How about it?

Diagonal Wall Placement

One of the most frequent requests from the previous public demo was the ability to build diagonal walls. Good news - you can do that now, as our building wall/gate placement behavior has been rebuilt with drag & drop walls including diagonal placements. There is more to do here including updated diagonal wall visuals, but this is a good starting point. Let us know your impressions!

Quality of Life Improvements

Performance & Gameplay Improvements:

  • Some performance optimizations were implemented, which should result in a slight FPS gain.

  • Hostile NPC/player units will no longer follow your units if you get out of their view/range.

  • When hitting buildings, catapult projectiles now impact more varied locations instead of the same spot repeatedly.

  • Unit and building stats have been reduced downward, but should maintain the same overall balance.

  • Keepers tribe now gets Valor Rewards for completing Walls, Gates and Towers.

  • Gampha animals (those elephant like creatures) have lower armor, health and attack now. They should be easier to attack now.

UI & Visual Improvement:

  • We’ve removed how many colonists work on what resource from the top bar UI resulting in a better clarity.

  • Resource outline size has been reduced for cleaner visuals.

  • Health bars were updated for consistent display across resources, buildings, and units and state (if the units/buildings are enemy, ally or neutral).

  • Some in-game text has been updated for clarity and consistency.

Audio Improvements:

  • SFX for repair actions have been added.

  • Additional SFX for Gampha creatures have been added and existing sounds have been improved.

Bug fixes

  • Fixed the crash caused by selection of an Armory building and/or any Armory recruitment icon.

  • Fixed several minor crash occurrences.

  • Fixed the issue where black health bars of depleted resources wouldn’t disappear from a screen.

  • Fixed the issue where health bars of units, buildings and resources would be displayed as full despite the decreased health value of the assets.

  • Fixed the issue where health bars of buildings, units and resources would not be visible on default camera zoom level, after joining a server.

  • Fixed the issue where the Leave Game menu wouldn’t open anymore if you closed Diplomacy and Shortcuts by rapidly pressing the ESC button .

  • Fixed the issue where keyboard shortcuts for Diplomacy / Chat / Shortcuts would be enabled even while the Leave Game menu was opened.

  • Fixed the issue where Chieftain related technologies would raise only maximum HP without expending the current HP.

  • Fixed the issue where healers were able to target and heal units with full health.

  • Fixed the issue where the selection panel of buildings would keep the same elements even if during that activity you achieved Era advancement/regression.

  • Fixed the issue that prevented you from selecting, using or ordering units and buildings while the Chat Panel was open.

  • Fixed the issue that made the game stutter/freeze for a moment while the gameplay music was changing to a different track.

  • Fixed the issue where units would stay in the attack animation even after combat has ended.

  • Fixed the issue where sfx for building wouldn’t work as intended.

And that would be all for this round of updates and improvements! Let us know how it goes and share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.If you have any questions, be sure to check our previous post, where we answered some frequently asked questions.We’ll have more improvements next week, so stay tuned!Cantos GamesDiscord Youtube Reddit X/Twitter Bluesky Instagram Facebook

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