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Coloniser PlaytestNewsNew Projectiles and Visuals
In-game event

New Projectiles and Visuals

Coloniser Playtest · published 23 Apr 2025, 15:47 UTC · build 18100775

All newsPlayers around this dateRead on Steam

General Notes
We're making great progress on several impactful system changes that will gradually start to roll out into the Playtest these next several weeks and onwards.

Gameplay & Mechanics

  • New Projectile System: Added non-homing projectiles with group and area-of-effect (splash) damage. (note: temporary vfx for splash projectiles)
  • Projectile Pathing: Updated to appear more natural and consistent.
  • Improved Animation Systems: Timing and Sequence Adjustments

Visuals & UI

  • Updated Homestead Visuals
  • Updated Turret Visuals
  • Enemy Healthbars: Now visually respond to incoming damage.

Bug Fixes

  • Unit Cancellation: Fixed bugs related to unit cancellation and receiving your resources back.
  • Farm Animations: Colonists inside farms now use correct animations.
  • Healing Animations: Should now play correctly.
  • Scipio / Justiciar Animations: Gathering animations are now functioning as intended.
  • Death Animations: Should now trigger and play properly.
  • Attack Animations: Fixed issue where animations were getting cut short.
  • SFX Bugs: Minor sound effect bugs have been fixed.
  • Typos: A large number of small text/tooltip typos have been corrected.
More from Coloniser Playtest

Other announcements

All news
Major update13 Aug 2026Patch Notes (0.0.1.2314.1.2805)Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new stuff. We have some neat improvements and bug fixes. Please check it out: Quality of Life Improvements · War Hound unit has a new model with cool animations and a new icon. Who is the best boy? Mounted units - beware! · Two…In-game event29 Jul 2026Patch Notes (0.0.1.2203.1.2675)We have a new Playtesting build (0.0.1.2203.1.2675) that's been uploaded just now. Servers have been reset and restarted! We had a game-breaking bug with the Spawn Points that unfortunately effected a lot of players so the focus for this mini-patch was fixing that. We've built out a new spawn system that appears to be fixing it, but please let us know if you run into any "strange" spawn issues.…Major update17 Jul 2026Patch Notes (0.0.1.2147.1.2613)Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new features. We have some neat improvements and bug fixes. Please check it out: Quality of Life Improvements Minor map adjustments: · Introduced more spawning points for players. · Gaps between trees and cliff edges are now pr…