General Notes
We're making great progress on several impactful system changes that will gradually start to roll out into the Playtest these next several weeks and onwards.
Gameplay & Mechanics
- New Projectile System: Added non-homing projectiles with group and area-of-effect (splash) damage. (note: temporary vfx for splash projectiles)
- Projectile Pathing: Updated to appear more natural and consistent.
- Improved Animation Systems: Timing and Sequence Adjustments
Visuals & UI
- Updated Homestead Visuals
- Updated Turret Visuals
- Enemy Healthbars: Now visually respond to incoming damage.
Bug Fixes
- Unit Cancellation: Fixed bugs related to unit cancellation and receiving your resources back.
- Farm Animations: Colonists inside farms now use correct animations.
- Healing Animations: Should now play correctly.
- Scipio / Justiciar Animations: Gathering animations are now functioning as intended.
- Death Animations: Should now trigger and play properly.
- Attack Animations: Fixed issue where animations were getting cut short.
- SFX Bugs: Minor sound effect bugs have been fixed.
- Typos: A large number of small text/tooltip typos have been corrected.