Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Coloniser PlaytestNewsPatch Notes (0.0.1.597.1.766)
In-game event

Patch Notes (0.0.1.597.1.766)

Coloniser Playtest · published 28 Oct 2025, 15:29 UTC · build 20574578

All newsPlayers around this dateRead on Steam

Salutations, Colonisers!

The new patch is ready for playtesters. We have some significant performance improvements and bug fixes. Please check it out:

Quality of Life Improvements

  • Resources replenish after some time - After a certain time , every type of resource will appear scattered around the map in random-ish zones , thus replenishing the total amount of resources on the map . The only resource that reappears in the same location are trees.

  • Full Decal System implemented - destruction of buildings received improvements and destroyed buildings will leave “destruction spots”.

  • Idle colonists will show a Zzz sign and will be detected in the upper part of the screen.

  • Ground textures now have smoother transitions.

  • Settings screen updated to match the new UI design.

  • New 4x1 Gates and Diagonal Walls have been added to the game.

  • All unit icons now have improved graphics.

  • Added new Stronghold, Lorekeep, and Sanctuary models..

  • Removed Metal Working technology in the Armory building as it had no usable functionality.

  • 32-player map renamed to “Summit of Spears”

Balancing

  • Homestead cost increased from 300 Wood, 100 Stone → 400 Wood, 200 Stone, 100 Valor.

  • Starting Resources increased by +100 Wood and +100 Stone.

  • Players now start with 100 Valor (This starting amount is not shown on leaderboard and will show 0 Valor there).

  • Colonist Build Speed reduced: 25 → 20.

  • Justiciar Build Speed reduced: 60 → 54.

  • Justiciar Collection Speed reduced: 0.95 → 0.85.

Bug fixes

  • Fixed the issue that prevented some players from joining the servers, despite servers themselves having open space.

  • Fixed the issue where after a server stop you could not repair damaged buildings that were placed on depleted resources.

  • Fixed the issue where after you’d deplete an animal meat tile, your units would not follow build/attack/gather orders and would be stuck in a walking animation.

  • Fixed the issue where upon their selection, Stone and Food resource visuals would not be centered inside the outline.

  • Fixed the issue that allowed Bladeguard unit to be recruited without researching its unlocking technology

  • Fixed the issue where after rejoining the server, idling indicators would appear for Colonists that were actively working.

  • Fixed various typos in the game.

And that would be all for this round of updates and improvements! Let us know how it goes and share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.If you have any questions, be sure to check our previous post, where we answered some frequently asked questions.We’ll have more improvements next week, so stay tuned!Cantos GamesDiscord Youtube Reddit X/Twitter Bluesky Instagram Facebook

More from Coloniser Playtest

Other announcements

All news
Major update13 Aug 2026Patch Notes (0.0.1.2314.1.2805)Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new stuff. We have some neat improvements and bug fixes. Please check it out: Quality of Life Improvements · War Hound unit has a new model with cool animations and a new icon. Who is the best boy? Mounted units - beware! · Two…In-game event29 Jul 2026Patch Notes (0.0.1.2203.1.2675)We have a new Playtesting build (0.0.1.2203.1.2675) that's been uploaded just now. Servers have been reset and restarted! We had a game-breaking bug with the Spawn Points that unfortunately effected a lot of players so the focus for this mini-patch was fixing that. We've built out a new spawn system that appears to be fixing it, but please let us know if you run into any "strange" spawn issues.…Major update17 Jul 2026Patch Notes (0.0.1.2147.1.2613)Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new features. We have some neat improvements and bug fixes. Please check it out: Quality of Life Improvements Minor map adjustments: · Introduced more spawning points for players. · Gaps between trees and cliff edges are now pr…