Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Coloniser PlaytestNewsPatch Notes (0.0.1.97.1.170)
In-game event

Patch Notes (0.0.1.97.1.170)

Coloniser Playtest · published 28 Jul 2025, 23:25 UTC · build 19383198

All newsPlayers around this dateRead on Steam

Salutations, Colonisers!

The new patch is ready for playtesters. It introduces new map, new tech tree, new unit designs, quality of life improvements, and a lot of bugfixes. Read the log below for the full info:

New Map

Mound of Ancient is a massive new map that will be able to support 32 players. It might take a while to load, but once it’s up and running - experience this uncharted territory and let us know your impressions.

New Unit Designs

All the units received updated graphics in line with our concept art. With this, animation states have been improved to reflect the update.

Quality of Life Improvements

Performance & Gameplay Improvements:

  • Tech Tree has been implemented - now each improvement of a unit/building will be tied to a specific building. Select each building upon their construction and see what they offer. Tune it to your playstyle and prevail!

  • Hovering on Valor now displays how Valor is gained.

  • The wall placement mechanic has been improved so that it's easier to build walls.

  • Improved AI behavior to follow your direct attack orders and made aggro/retaliation behavior.

  • Trees in the game are much more optimized now.

UI & Visual Improvement:

  • Valor has a new graphic (top UI + bellow unit recruitment UI)

  • New icons for units, buildings and technologies;

  • Stone and Ore resources have new assets.

  • New projectile impacts have been added for all buildings (to better reflect their shape).

  • The Movement Marker is changed to green.

Audio Improvements:

  • New SFX added for Gampha (elephant-like creatures), Stone Thrower (Catapult), Wall Breaker (Battering Ram) and Bolt Launcher (Ballista).

Bug fixes

  • Fixed the issue where all sounds were 2D instead of 3D.

  • Fixed the issue where you could see resources and enemy buildings through a hidden Fog of War.

  • Fixed  the issue where hovering mouse over dead trees would produce errors

  • Fixed the issue where an error would appear if you tried to order 100+ units to die at once.

  • Fixed the issue where Scipio's health bar is positioned too low.

  • Fixed the issue where medium and big trees displayed the wrong outline.

  • Fixed the issue where technologies 'Artillery Shields' and 'Advanced Chieftain Training' reappeared in the selection menu and could be researched again an infinite number of times.

  • Fixed the issue where outlines for groups of resources with different sizes were overlapping and causing inconsistencies in their selection.

  • Fixed the issue where Colonists didn't gather resources from tiles bigger than 1x1 if the order wasn't placed in the middle of those tiles.

  • Fixed the issue where Valor's speed up button appeared for units that were further in the recruitment queue.

  • Fixed the issue where the placement of the Settlement would be misaligned with its original position.

  • Fixed the issue where a small flash vfx would appear next to Scipio when they were attacking.

  • Fixed the issue that allowed you to place the Wall constructions on the non-buildable parts of the map that are positioned between buildable parts while the start and end points of the wall were unobscured by the Fog of War.

  • Fixed the issue where a construction preview of a single piece Wooden Wall used the old model.

  • Fixed the issue where the burrower's name overlapped with the health bar in the unit's selection UI.

And that would be all for this round of updates and improvements! Let us know how it goes and share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.If you have any questions, be sure to check our previous post, where we answered some frequently asked questions.We’ll have more improvements next week, so stay tuned!Cantos GamesDiscord Youtube Reddit X/Twitter Bluesky Instagram Facebook

More from Coloniser Playtest

Other announcements

All news
Major update13 Aug 2026Patch Notes (0.0.1.2314.1.2805)Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new stuff. We have some neat improvements and bug fixes. Please check it out: Quality of Life Improvements · War Hound unit has a new model with cool animations and a new icon. Who is the best boy? Mounted units - beware! · Two…In-game event29 Jul 2026Patch Notes (0.0.1.2203.1.2675)We have a new Playtesting build (0.0.1.2203.1.2675) that's been uploaded just now. Servers have been reset and restarted! We had a game-breaking bug with the Spawn Points that unfortunately effected a lot of players so the focus for this mini-patch was fixing that. We've built out a new spawn system that appears to be fixing it, but please let us know if you run into any "strange" spawn issues.…Major update17 Jul 2026Patch Notes (0.0.1.2147.1.2613)Salutations, Colonisers! The new patch is ready for playtesters. Servers are reset and progress is wiped after fixing major issues that you reported and introducing some new features. We have some neat improvements and bug fixes. Please check it out: Quality of Life Improvements Minor map adjustments: · Introduced more spawning points for players. · Gaps between trees and cliff edges are now pr…