Dimraeth
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Next Fest, Demo Updates and the Road to Early Access Recent improvements Dimraeth's demo has been available for nearly two months, and with Steam Next Fest now underway, it feels like a good moment to share where things stand. The demo has seen a fair amount of refinement over that time, and if you have been meaning to give it a look, this is as good a time as any. Over the past several weeks we have released a series of focused patches informed… | — | |
| Community | Demo Update, Festivals & Feedback Hey everyone, We wanted to share a quick update on Dimraeth and say thanks to everyone who’s spent time with the demo so far. We’ve now crossed 60,000 wishlists , and we’re sitting at almost 30,000 unique demo players . Seeing that many people jump in has been incredibly motivating for us as a team. We’ll also be part of several upcoming Steam festivals: · Witches, Wizards & Warlocks (May 26 to… | — | |
| Major update | The demo is almost upon us! (April 2nd) The wait is almost over, adventurers. On April 2nd , you'll be able to step into the world of Dimraeth and we couldn't be more excited to share it with you. The demo will feature the core systems: · Class / Race selection: Choose from the minotaur/human and brawler/mage · An open world to explore: The farmlands, wildwood forest and earlwood village. · Go on quests, recruit new friends and play… | — | |
| Community | Ahead of the Upcoming Demo We've been quiet lately, but for good reason. The demo is nearly ready. We can't share the exact date just yet, but it's close. Very close. At the time of the release, we will be doing a live stream where we'll be answering your questions about the game, the demo, and what's next. Drop your questions in the comments below and you might be featured in the upcoming livestream Q&A! Behind the scen… | — | |
| News | Weekend Playtest (Jan 30th - Feb 2nd) Hello again, Phillip here. Welcome to our latest Dimraeth Steam Playtest. This one is primarily a technical playtest, focused on three key areas: · Full controller + Steam Deck support · Localization (Brazilian Portuguese + Simplified Chinese) · Multiplayer lobbies If you find any bugs, or have any general thoughts at all, please post in our discord: Localization note: the game will auto-select… | — | |
| In-game event | Prepare, Restock, Push Further: Hey everyone, Phillip here again, Game Director on Dimraeth. This month’s design talk is all about crafting and building: how we handle recipe discovery, why food and potions matter, and how your base ties it all together. Crafting and Building in Dimraeth In Dimraeth, crafting is designed to be optional, but highly impactful for players who want to lean into it. Depending on how much you engag… | — | |
| In-game event | Character Creation in Dimraeth: Hey everyone, Phillip here again, Game Director on Dimraeth. Today’s focus is character creation: race, class, archetypes, attributes, Personas, and how all of these pieces are wired together under the hood to support the kind of long-form, theory-heavy character-building RPG we’re trying to make. Character Creation in Dimraeth In Dimraeth, character creation is one of the most important decisi… | — | |
| Community | Dimraeth Wins Most Anticipated Game at the Pitch Competition of Gamescom Asia We are extremely proud to announce that Dimraeth has won the award of "Most Anticipated Game" at the Pitch Competition of Gamescom Asia x TGS 2025. Thank you so much for all the people who have supported us from the beginning and to all those who playtested the game and gave us feedback. And to the whole team that worked tirelessly for months - WE DID IT! Lastly, this would not be possible with… | — | |
| Community | Steam Deck Support & Upcoming Demo Plans Hey everyone! I wanted to give a quick update on our Steam Deck progress and where things are headed leading up to the demo release planned for Q1 2026 . I’ve been testing the game on my own Steam Deck and have base combat already working , which has been super exciting to see in action. There’s still some work ahead to get the menus, inventory, and other systems fully functional, but it’s comi… | — | |
| In-game event | Release 0.98.4201 Hey everyone! As October begins we have a lot to mention about the month of September. Firstly, we need to give a huge thanks to the community for joining in on the playtest. We had an amazing time with streamers, players and content creators all diving into the game and figuring out the systems and what worked and didn't work for them. The feedback that we have gathered from this was pretty im… | — | |
| Game update | Playtest Hotfix 0.98.4175 - Fixed Dragon's Breath Concentrated Dragon not doing damage to monsters - Made befr workbench have a larger interact radius so players notice its interactable - Fixed tooltips on the HUD to still work while in the backpack - Fixed inventory items sticking to the mouse when dragging to the very corner of slot - Fixed a bug where player loses pet if they drag equipped pet into pet courier slots… | — | |
| Game update | Playtest Hotfix 0.98.4155 - Fixed the archetype name being incorrect on the character stats page - Fixed pinewood foundations tiles and barrel chair recipes making side notification bug out - Fixed the parrot to not randomly stop attacking - Fixed some typos on the main menu tooltips - Fixed forge UI not updating after upgrading a piece of equipment - Removed the rope next to the first starting chest to not confuse play… | — | |
| Community | A word from the Game Director Hello everyone, Phillip here, Game Director on Dimraeth. I wanted to give you an overall summary of what to expect with this playtest. Content: You can expect between 2 and 5 hours of content in this playtest, including main quests, side quests, and repeatable deeds/events. Races & Classes: There are 2 races and 2 classes available in this playtest. You can mix and match these to try different… | — | |
| News | Dimraeth Playtest (Sept 19-22) Hey Everyone, We at Mudtek are running a playtest for Dimraeth during the dates of September 19th - 21st for the times of (12pm PST - Midnight PST). We look forward to you guys having a look at what we've been working on and also to the potential comments, concerns and general impressions. Hope you enjoy the playtest! -Mudtek | — | |
| In-game event | Release 0.97.2693 Hey Folks welcome to September! August has been really busy as we prepare for a better build for playtesting some of our game's features. The list below details a lot of the features that have been updated or integrated into the game currently. Major Updates: • Many new items have been added to the player base • Lost Caverns has been implemented • Many new updates to the Earlwood and Wildwood S… | — | |
| Community | Development Update: Building Dimraeth’s Unique Visual Style Heya! I’m Vancris Balanon, Art Director of Dimraeth. Today I want to take you behind the scenes of something the whole art team poured our hearts into: crafting The World of Dimraeth. From the smallest blade of grass in the Wildwood Forest to the colossal statues of the Old Ones, every detail was carefully considered. The Three Guiding Pillars of Environment Creating a world from scratch is no… | — | |
| Community | Development Update: Crafting Combat in Dimraeth Hi everyone, Phillip here, Game Director on Dimraeth . In today’s devlog, I want to dive into the combat of Dimraeth including our inspirations, our design pillars, and how we’re crafting a system that rewards precision, planning, and team synergy. The Combat of Dimraeth: A Fusion of Tension and Tactics As a designer, I like to wear my inspirations on my sleeve, so let’s go through some of our… | — | |
| In-game event | Release 0.97.2693 Hey folks! It's now July and we have a lot to wrap up in what has been a busy June. There is a lot of work ramping up in preparation for the upcoming limited playtest. Primarily the focus has been on adding new spells and improving the looks and feeling of different environments for immersive depth as well as updating the UI to a more finalised look. Feel free to look through the additions and… | — | |
| Community | Development Update: Greetings from Earlwood! Hello all. Phillip here, Game Director on Dimraeth . This is likely the first time you’ve heard from me directly. As we move toward release, I’ll be posting regular updates: glimpses of the world taking shape, the game loop, and the stories we hope you’ll soon step into. For this first devlog, I want to introduce the first town region players will explore: Earlwood Village . A place of beauty a… | — | |
| In-game event | Release 0.96.2265 June is now upon us and the summer months will begin! This month has seen a lot of work on expanding the wildwood forest area, with new places to search and harvestable items to be found throughout the explorable area. There is also now more to see with the corrupted area and new music to create a whole new atmosphere. Also, there has been a lot of quality of life additions with the rune forgin… | — | |
| In-game event | Release 0.95.1669 It is now May and there's been a lot of changes so far happening this past month. A lot of the work has been focused on expanding the Wildwoods area and creating visually interesting and diverse content for the player within that area. Also there is now a lot more information and in game details fleshed out on the corruption and old ones systems as they shape the world story. Last but definitel… | — | |
| In-game event | Release 0.95.1669 Welcome to April and a host of new changes across the game. Players bases and build mode customisation features have now been added into the game! (And there will be more updates on these features in the upcoming months) The treant is now overhauled and the new visualisations are in place within the game. Corruption and Old Ones (core parts of the Dimraeth lore and mythos) have also been added… | — | |
| In-game event | Release 0.91.1207 Hey everyone and welcome to February! Our first month of 2025 has been busy and we have a lot of new exciting updates to share with everyone. A lot of work has gone into redesigning the Earlwood village scene start creation and exploration of many different level designs that will be the locations for our adventurers to travel to. The below is a concise list of many of the current projects and… | — | |
| Game update | Release 0.90.913 A start to the New Year of 2025! We're into the new year and many on the team had a well earned break from development this December, but there are still some updates to share. This month we also had some private playtesting and gathered quite a bit of great feedback on changes going forward. Major Updates: • Added a new Poker system to the Guild Hall • WASD movement implementation • Created co… | — | |
| In-game event | Release 0.90.735 Happy holidays and welcome to December! This month we have had the team pushing for a lot of new updates to systems, UI, various game objects and bringing a lot of new polish to the game. A more detailed description is listed below: Major Updates: • Introduced a new overhaul to the Rune system • Added the character skill line trees • Added the forge and crafting UI elements • Earlwood Forest ha… | — | |
| In-game event | Release 0.89.174 Hey folks! November is already here and the team has been hard at work getting the game ready for the upcoming demo and private playtesting. A lot of the development has gone into polish for our current playable characters (minotaur and human) and creating the forest map space for showcasing some of the dynamic gameplay elements. We look forward to everyone being able to see this in more detail… | — | |
| In-game event | Release 0.88.213 Hey folks! As we head into october and begin to enjoy these fall months, our dev team has been hard at work implementing many new features. It has been exciting to see the minotaur race go from early development into a fully playable race and we are excited to show more about the minotaurs in the future. The human races have also gone under a redesign and will be worked on more over the coming… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.