
A start to the New Year of 2025!
We're into the new year and many on the team had a well earned break from development this December, but there are still some updates to share. This month we also had some private playtesting and gathered quite a bit of great feedback on changes going forward.
Major Updates:
• Added a new Poker system to the Guild Hall
• WASD movement implementation
• Created combat manager to create unique npc combat interactions
Minor Updates:
• Guild Hall ambience music added
• Earlwood Village environment changes
• Cave ambience music added
• UI changes for the skill point system
• Dryad visuals updated
• Wolf visuals updated
• Collision avoidance added for monster NPCs
Bug Fixes:
• Fixed fireball spell not working
• Shadow visuals fixed on Minotaur and Human
• Fixed attributes getting swapped
• Fixed projectile spawn issues
• Fixed multiplayer spells
• Fixed the human hit sfx not working
• Fixed skill points not working correctly
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