
Welcome to April and a host of new changes across the game. Players bases and build mode customisation features have now been added into the game! (And there will be more updates on these features in the upcoming months) The treant is now overhauled and the new visualisations are in place within the game. Corruption and Old Ones (core parts of the Dimraeth lore and mythos) have also been added into the game to aid in expanding the visualisations of the history of Dimraeth. As always, many bugfixes and QA work has been done to help bring a lot of the new features in line as well as polishing for a cleaner gameplay experience.
Major Updates:
• Treant Visual Overhaul and Designs
• Added building tools and player base customisations
• Corruption assets added to the map
• Old Ones assets added to the map
• Map UI overhaul for better visualisation of questing and pins
Minor Updates:
• Moderate difficulty is now the default difficulty setting
• Added map pins and quest indicator systems
• Added teleports to player base button on the map
• Treant animations have been added
• Wildwood has been expanded for more content
• Harvestable assets have been added to Wildwood
• Created a Temporary Build UI
• Spell icons have undergone a visual overhaul
• Quests UI added
• Added chest rewards in Wildwood
Bug Fixes:
• Fixed main menu difficulty text to scale
• Fixed the monster reset bugs
• Fixed mapmarkers not spawning in real world for clients
• Fixed stagger animation from being animation locked
• Fixed monsters getting out of sync with the attack animations
• Modified the spell lists to use secondary sprites
• Fixed the UI scrolling not working
• Fixed party members not de-registering when leaving the server
• Fixed the leave party button not working
• Fixed pillars not deleting in build mode
• Fixed wall deletions in build mode
• Fixed the grid snapping in build mode
• Fixed Earlywood Village NPCs not spawning
• Fixed issues with quest track buttons in the quest menu
• Fixed a bug where completed world quests show up again after completion
• Fixed quest areas not staying in their relative positions
• Fixed the skill tree not working
• Fixed the tracked quest not showing at the top of the quest list
• Fixed tracked quest not showing up in the list
• Fixed quests to have pop up notifications
• Fixed colliders not working properly in Wildwood
• Fixed the stun overhang animation to automatically be destroyed
• Fixed runes not showing on the ground
• Fixed attack spells not working properly
• Fixed players not being able to revive
• Fixed floating damage numbers not showing on other clients
• Fixed stun animation not going away
• Fixed the autosave feature not working properly
• Fixed visual bugs for hunger and thirst values
• Fixed wolves showing incorrect direction animations
• Fixed client side bug showing speed buff when not running
• Fixed the down animation not displaying for other players
• Fixed Guild Hall NPCs not being turned off
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