
Happy holidays and welcome to December!
This month we have had the team pushing for a lot of new updates to systems, UI, various game objects and bringing a lot of new polish to the game. A more detailed description is listed below:
Major Updates:
• Introduced a new overhaul to the Rune system
• Added the character skill line trees
• Added the forge and crafting UI elements
• Earlwood Forest has been updated and expanded
• Gathering system implemented
• Added a new map UI system
Minor Updates:
• Changed the scene transitions
• We now have droop mobs! (very cute)
• Multi-Strike implemented in game
• Parry spell added
• Added lighting transitions between scenes
• Added loading bar to the loading screen
• Created a new character and monster shadow system
Bug Fixes:
• Fixed previous scene transitions loading too slow
• Added footprints for mud terrain
• Fixed the vfx spawning not working from scripts
• Fixed the minimap party arrow showing in the middle of the screen
• Fixed walking and running sfx causing CPU utilisation increases
• Fixed monsters not blinking red when hit
• Fixed god rays being the wrong colour at night
• Fixed stacking not working (inventory)
• Fixed harvest items
• Added attack number for attack vfx spawns
• Fixed casting selection in options menu not working
• Fixed colour of the trees on the minimap
• Fixed monster network objects having black bars when loading
• Fixed character selection buttons flipping difficulty
• Fixed bug with the spell prefab system
• Fixed join menu not showing the correct number of players
• Fixed the dryad damage material
• Fixed connected player in main menu to be one number
• Fixed a dead zone near the EarlwoodForestEast transition
• Fixed female human not using range dash attack properly
• Fixed the blink vignette when player takes damage
• Fixed performance issues in EarlwoodForestEast
• Fixed error with weaponswap
• Fixed the healthbar not updating for the client
• Fixed main menu bug where clicking gender does not change final creation screen
• Fixed being able to join single player games
• Fixed grid judder when hitting transition points
• Added client optimisations for connecting to lobbies
• Fixed banner animation not playing
• Fixed the join player selection not refreshing
• Fixed character not stopping after teleporting
• Fixed range attack animations
• Fixed human not stopping when using ranged attacks
• Fixed droops and drooplets doing no damage
• Fixed not being able to see the cursor when using weapon swap
• Fixed a bug where player dies and disconnects and server fails to update
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