
Hey folks!
November is already here and the team has been hard at work getting the game ready for the upcoming demo and private playtesting. A lot of the development has gone into polish for our current playable characters (minotaur and human) and creating the forest map space for showcasing some of the dynamic gameplay elements. We look forward to everyone being able to see this in more detail in the following year!
Major Updates:
• Exploration benchmark implemented
• Added new zones: Earlwood Forest (East, South, West)
• Main Menu updated
• Guild hall scene updated
• New VFX added (boulder toss, vehement cleave, and seismic stampede)
Minor Updates:
• Earlwood Village concepted
• Map UI concepts developed
• Guild Hall decorations added
• Network objects modified for Z-axis alignment
• Cast animation codes added to spell systems
• Created minotaur melee attack sound effects
• Added panning camera when UI is open
• Created boulder toss code for shards
• Added character animations testing scene
• Added JJFish punching bag
• Added new animations for human female mining and chopping
• Added new animations for minotaur attacks and mining
Bug Fixes:
• Fixed health bar not going away
• Fixed spellcasts not working with skillshots
• Fixed stacking effects not timing out
• Fixed issue on third attack no longer allowing right click
• Fixed exit button not accessible when trying to quit
• Fixed server list not populating for clients
• Fixed clients trying to load skilltree
• Fixed dashes and swap taking characters to the void
• Fixed attack speed to adjust to animator speed
• Fixed a-click not working
• Fixed boulder toss prefab
• Fixed ambience field in scene handler updates
• Fixed counters not showing up on the UI when not applicable to the spell
• Fixed counters not showing up on the top of the lock icon
• Fixed respawn button again not working
• Fixed client animators not updating speed to match attack speed
• Fixed the clients getting immobilisation status on the UI when others attacked
• Fixed getting stuck when auto attacking
• Fixed weather showing indoors
• Fixed cannon animation from going crazy (hard to explain)
• Fixed droplets not reaching players to do damage
• Fixed parry on human doing a knockback but taking damage
• Fixed fireplace layers
• Fixed doormat showing over players
• Fixed guild hall tilesets not appearing correctly
• Fixed map client not having a valid null check
• Fixed network objects being in scenes
• Fixed corpses not working when pressing interact
• Fixed characters not loading after death
• Fixed main menu character creation defaulting to minotaur image
• Fixed password prompt not working correctly in multiplayer
• Fixed guild hall railing curves
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