
Hey folks! It's now July and we have a lot to wrap up in what has been a busy June. There is a lot of work ramping up in preparation for the upcoming limited playtest. Primarily the focus has been on adding new spells and improving the looks and feeling of different environments for immersive depth as well as updating the UI to a more finalised look. Feel free to look through the additions and fixes below to get a more granular look at what was accomplished in the month of June.
Major Updates:
• Lost Caverns area has been added to the map
• 13 new spells added into the game
• New unique NPCs have been added
• New general NPCs have been added
• New pets have been added
Minor Updates:
• Inventory system has been overhauled
• Pet courier system has been updated
• New Shop UI has been updated
• Added inventory backgrounds by rarity
• Guild Hall outside environment is updated
• UI updates for maps, socials, skill trees and bag
Bug Fixes:
• Fixed destructibles item drop showing as someone else's drop
• Fixed scrolling issue with conversations
• Fixed the map tooltips being scattered
• Fixed stacking effects
• Fixed the rain not hitting the ground properly
• Fixed the player reviving cast animation
• Fixed player not getting revived after idle animation
• Fixed the chests showing interact after being opened
• Fixed issue with personal quests not showing new notifications
• Fixed spells not saving to the character file
• Fixed world and player saves not happening on NPC responses
• Fixed spells not saving to character file
• Fixed the map not working right for the Lost Caverns
• Fixed the dog idle animation not roaming
• Fixed monsters not moving in the player base
• Fixed pets not working for clients
• Fixed the pings not working
• Fixed the joker icon showing up as scholar
• Fixed the NPC conversation tooltip
• Fixed the NPC quest icon from showing when they are not scheduled
• Fixed the dungeon chests spitting out rewards that are uncollectable
• Fixed the clients seeing NPCs disappearing
• Fixed the client dashing and not returning to idle
• Fixed issues with monster spawning locations
• Fixed stun not stopping monster's cast
• Fixed performance issues with the harvest script
• Fixed the XP pop ups to be better aligned
• Fixed a bug where rabbits and deers would get stuck in combat
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