
Hey folks!
As we head into october and begin to enjoy these fall months, our dev team has been hard at work implementing many new features. It has been exciting to see the minotaur race go from early development into a fully playable race and we are excited to show more about the minotaurs in the future. The human races have also gone under a redesign and will be worked on more over the coming month. Guild hall and crafting improvements have also helped to create a more unique and seamless experience.
Major Updates:
• Human race designed
• Minotaur race implemented
• Guild hall scene foundations
• Crafting UI overhaul
Minor Updates:
• Working bench added
• Added attribute maps
• Guild hall scenes foundations
• Guild hall lighting added
• Guild hall transitions added
• Guild hall decorations added
• Quest board and map table added
• Simplified colliders in the guild hall interior
• Minotaur male and female models created
• Fire animation added for fireplace
• Tamsins shop added
• Armory props added
• Boulder toss spell created
Bug Fixes:
• Fixed bug where spell icons were still locked after changing scene
• Fixed respawn to use local client ID rather than network object ID
• Fixed safe zones not working and also not turning off
• Fixed spell cooldowns not working
• Fixed ParrelSync on new Unity Engine
• Fixed camera flash not despawning
• Fixed client load / join issues
• Fixed DLL errors when loading the AI model
• Fixed player dying and spawning in black screen
• Fixed network errors that had no stacktrace
• Fixed null shader errors on build
• Fixed NPC conversations not working correctly
• Fixed player movement sliding
• Fixed minimap camera becoming the main camera
• Fixed missing guild hall prefab in scene
• Fixed player can't move in guild hall interior scene
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