
Hey everyone and welcome to February! Our first month of 2025 has been busy and we have a lot of new exciting updates to share with everyone. A lot of work has gone into redesigning the Earlwood village scene start creation and exploration of many different level designs that will be the locations for our adventurers to travel to. The below is a concise list of many of the current projects and bugfixes we are currently at work on:
Major Updates:
• Earlwood scene overhaul
• A card game system has been introduced at the tavern
• Created a new system for WASD movement
• New wolf monster
• Skill tree has been implemented
• Leveling UI has been implemented
• Wildwood concepting has begun
Minor Updates:
• Cave atmospheric music
• Ultra wide background for UI
• Character Stats UI
• Parallax being tested in scenes
• Aldorian pines are now in our landscapes
• Droops and drooplets have been updated
• Map UI has been overhauled
• Added player dash as a movement spell
Bug Fixes:
• Human hit sfx not working is fixed
• Shadows updated for minotaur and humans
• Fixed fireball spell not working correctly
• Fixed the running to be default speed
• Fixed mouse controls not resetting attack counter
• Fixed mouse movement walking back player to original spot after attack
• Fixed the upgrade button not resetting attribute levels properly
• Fixed skill tree links not upgrading properly
• Fixed ServerList error spamming in the log
• Fixed skill tree header to stay with camera
• Fixed spell bar not working in in-game menu
• Fixed wolf not taking damage
• Fixed 3rd ranged cast animation not working
• Fixed attack getting stuck when using dash with it
• Fixed hit stop not working right
• Fixed the guild hall transitions to Earlwood
• Fixed skill tree icons to darken when unavailable
• Fixed dash for WASD
• Fixed bugs for both attack and dash
• Fixed setanimationstate from repeating the same animations
• Fixed animation jitter on sequential attacks
• Fixed available animation not going away on skill tree
• Fixed level UI XP bug
• Fixed the death animation bug
• Fixed on hit monster behaviour
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