CPU CPU will change target if the other enemy is significantly closer than their current lock-on target \ Lord Pyre Spear It Lv3 = 3rd hit has increased hitbox height Red King Lv3 = fix animation where sword is not in the hand at the end of the final swing for a few frames BARRY-350 Rocket Punch (Light version) = 4f more recovery on the ground version so it should not combo to 5M in corner when…
Lord Pyre Increase volume of all Lv1s and some of the other ones Spear It Lv3 = new voice clip BARRY-350 jM = point feet downwards during recovery Credits Add voice actor section Update animations section to include myself Messages Add 17 more messages (671 total). Listed below: Are y'all tired of playin' the sidelines? Gotta make my own highlights. It's time to heat up for the fight of my life…
In-game event · published 10 Sep 2026, 04:08:53 UTC
September 9, 2026
Hitspark VFX Sparks VFX on hits. There's three levels to the sparks (none, medium, heavy) depending on the hit \ Beginning of hitstun, the character flashes a soft red (stronger red depending on the move) then fades out Fight UI Add "Cosmo!" text (color matches Gem) near Gem meter: - When below 100% Gem meter = text is hidden - When at 100% Gem meter = only this text shakes - During Gem Cosmo =…
Training Options More Meter settings: 1. Health 2. Super meter 3. Gem meter 4. AZ Different Animal stocks Change increments for Blaze meter to 5% (from 1%) and the above new applicable Meter settings as 10% \ Blaze meter rapidly refills over time (instead of an instant refill) to the Blaze training setting amount Lowered the volume of cycling settings Button Config Unmap a button by pressing th…
In-game event · published 5 Sep 2026, 04:40:45 UTC
September 4, 2026
Training Options Some basic Dummy Settings rows: 1. State (Stand, Crouch, Jump, Playback) 2. Playback (old options; needs State=Playback) 3. Block (None, All) 4. Ground Recovery (all 3 directions; default=Forward) 5. Air Recovery (all 9 directions; default=Up-Forward) Meter Settings rows: 1. \ Blaze Meter (default=67%) Super Flash During Super Flashes, disable the shaking of characters who are…
Co-op vs CPU Works!!! CPU's are synced but some bug fixes. Listed below: Offline+Online Co-op vs CPU Properly label this mode as a "versus" mode, which will enable certain UI elements: 1. Fight anouncement text+voice for round intros+outro, 2. Fight Stats at the end of the match Online Co-op vs CPU Player icons to always show (1P, 2P, 3P, 4P, lock-on target, and "you" yellow triangle) For the 2…
In-game event · published 2 Sep 2026, 19:12:43 UTC
September 2, 2026
\ Co-op vs AI Added as a new "Type" for Offline Versus Also added as a type in an Online lobby. It requires having exactly one person on each team (has an error if attempting to start without this). When starting, both players will be on the Red team against two CPU on Blue team \ Online Training with 2 Players During character select, 2P now shows up on red team as 3P (instead of being on the…
In-game event · published 21 Aug 2026, 01:01:04 UTC
August 20, 2026
\ Quick Super Move Macro Quick Super input as L+M+H+U but it costs 4 Super meters \ Dash Macro Easy dash input of L+M: - There is a buffer window of 6f - Can be plinked (L~M or M~L will work) but only if the attack is the first attack of the current chain cancel For "run" dashes: - Still need to crouch to wavedash (plink dash will not work by itself for wavedashes) - Holding L+M continues the r…
In-game event · published 7 Aug 2026, 01:33:36 UTC
August 6, 2026
New Mode Parry Practice = implement six scenarios where the dummy is playing back a sequence to practice parrying. It automatically resets positions when: you get hit or you finish a combo. \ System During a Super flash: - Update parry cooldown window (first parry after the Super flash is easier as well as can now parry if was walking forward before the flash), and - Update input buffers (easie…
Fight UI Show failure messages randomly during the "Ready" of each round for regular versus games now \ During a match with 3+ players, remove the player icon when they are dead During a match with 3+ players, remove the target icon when the local player is dead Slightly move the "big announcement" texts up slightly (like "Round 1") SFX BARRY-350 = fix the 2 popping sounds during Rocket Punch C…
In-game event · published 2 Aug 2026, 06:46:04 UTC
August 1, 2026
Voice SFX Khontay attacks Fight UI Adjust when to show the you (yellow triangle) and target (target lock-on) icons: - When 2 players = only during round start - When 3+ players = always (except game start) When there is a match with 3+ players (CPU or human), add the red/blue player icon above each character's head Change Target icon to green (from red) and bigger Performance Optimization Disab…
In-game event · published 29 Jul 2026, 19:15:08 UTC
July 29, 2026
Online Enable Steam's "Remote Play Together" feature. This is a hotfix so players can play online with "black screen issue". \ System Increase Super meter gain for: walk forward, backdash, attacking with normals or specials Blood Gem Absolute Coagulation (214G) = decreased health gain to 150 (from 300) BARRY-350 Increased air friction during Sentinel (Fly) Hitspark VFX The shape of the hitspark…
In-game event · published 23 Jul 2026, 09:12:50 UTC
July 23, 2026
System Forward and back ground roll recoveries have their final 5f to be: punishable and have a standing height. Command list updated for this change under "Common Actions" Aegis Gem Singular (236G / 214G / 22G) = increased to "high" priority (from "medium") to prevent Blood Gem's Function breaking this Singular instantly on contact Function (5G) = increased to "high" priority (from "medium") B…
Button Configuration Change default gamepad layout to have Medium on Triangle (instead of X). Swap "Gamepad A" and "B" default presets Combo Trials Add an empty row for Lord Pyre Menus Force the survey QR code to be always hi-res
Fight UI Add combo damage text below the combo hits counter Lord Pyre Super (6246L+M+H) = Scorch Lord Inferno Animation is a placeholder currently. - Lv1 = invincible dash punch - Lv2 = faster, further, launches, and jump cancelable - Lv3 = faster, further, hard knockdown, positive on block Renamed moves to be "Blaze" related Blaze meter = changed colors of orange+red slightly 2H = increased hi…
Lord Pyre Add animations for Deagle lv2 and 3 Adjust animations for: jL and Gem Cosmo Refund (214U after a Special) = has a white flash now Charge Blast (236H while holding 5U) = has a white flash now Adjust character colors: - All = changed hair color and reduced armor scratches #1 = reordered and altered red and black colors Portrait pics for all colors Fix attack trail during Volcanic Cobra…
Lord Pyre New command normal: J-Dust (j6H) = big hitstun and pushback, but not dash cancelable New Special move: Criminal Deagle (214L/j214L) = overhead attack. Lv2 is a knockdown. Lv3 is a launcher \ Various frame data changes to normals Color #2-4 now \ Adjust cel shading values Attack trail color changed to orange-blue Blood Gem Cosmo = Decrease the passive health loss during the Cosmo by -5…
Fight UI New glow implementation, which is for illuminating the characters (e.g., yellow for EX moves, blue/red for parries, etc.). Compared to previous: + Lord Pyre can now properly apply these glow states to his entire model. Also, it is more efficient in memory+performance - Some parts will no longer glow (mainly BARRY-350's head) and Khontay's sword still does not support glowing (the forme…
Input Reader Increased some buffers for it to be slightly easier to execute motion inputs for Specials and Supers Arisette ¡Que Qué Sí! Super = hitbox extended upwards 2H = first hit's hitbox extended upwards Ground EX Huracan Aris = remove Unique Movement cancel for the first portion of this attack \ Spiros Super = renamed to "Fatal Cross" Rikki New stomp move = SFX, attack trail VFX, and adde…
Rikki New stomp move (j2M) = instant overhead, OTG, and unscaled hitstun. Can chain 3 times where the 3rd hit has better combo potential (more hitstun and less total frames) Blood Gem Blood Gem Function (5G) = air version will now stop downwards acceleration if character was descending (to prevent the animation canceling via landing) Supers in Combo Trials Move the custom meter (i.e., only Sin…
System Ground parry vs a physical attack = defender will get pushed back a bit Rikki Gains some more speed halfway during kick flurries of Super Sin AZ Air parry animation Gravity Gem Gravity Function has stronger push/pull against a downed opponent During Gravity Function or Singular, the player can turn if their lock-on target changes sides VFX Fix bug where some glows (parry, red parry, and…
30 Jun 2026
NewsJune 29, 2026———Game update
Game update · published 30 Jun 2026, 05:38:16 UTC
June 29, 2026
Bonso New animations for all normal attacks Fight UI Character portrait = new triangle cut-out and combine with the health bar UI Game count = changed to just the number with a colored background and moved to the center Round counters = moved a bit Character Select Add a slant to the grid and team borders Character Select + Gem Select Add a scrolling design to the red+blue backdrops Decrease ti…
Gem Select Gem name capitalized Add subtitle description text for each Gem: Havoc = Damage, Gravity = Control, Aegis = Shield, Cortex = Resources, Blood = Health, Stardust = Time Character Select Random select to support Lord Pyre's addition Company Logo New company logo on Main Menu and in Credits Button Configuration Highlighted button is a darker green
Lord Pyre Lord Pyre is the new name for OSOL Country flag = custom-made called Solgar EX attacks = Lv 2 without spending any Charge (only Spear It and Volcanic Cobra) \ White flash when doing any Lv 3 boosted move Improve animations for: stand hitstun and Gem Function Round Win Icons Killing with certain scenarios have new icons: Double KO = skull Chip = cheese Super = red-orange S EX = white E…
New Character \ He is a brawler with a unique Charge meter. Increase the charge meter by holding the Unique Movement button and then his Special moves become empowered with new follow-ups for huge damage. AZ When activating the Super "A Different Animal", a new meter UI will appear to show that there are 3 stocks gained, which can then be depleted with the follow-ups of "The Same Beast" and "Sa…
NewsSteam Deck Compatibility - It Works!———Community
Community · published 12 Jun 2026, 19:16:46 UTC
Steam Deck Compatibility - It Works!
Gemion Function is fully compatible with the Steam Deck! · All controls work and can be re-mapped in the in-game Button Configuration screen · Offline play works · Online play works Please email us if there are any issues: [email protected]
System Changed base health to 1000 (from 140). This is so Super moves can have more varied damage (previously, was restrained to the 1 damage minimum per hit) New health values: 1100 = BARRY-350 1000 = AZ, Dontay 950 = Arisette, Bonso, Leznever 900 = Rikki, Spiros 800 = Sin AZ Damage for moves have been increased to roughly 7x to match above health changes. Will be tweaked more over time Minimu…