Gemion Function
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510 Nov 2026
| Published | Title | Build |
|---|---|---|
| November 10, 2026 Online Training Fix 1P not able to select the dummy's char AZ 5H jump cancelable on hit | 26570468 | |
| November 9, 2026 SFX On-hit noise for most projectiles Online For online co-op modes where 2P becomes 3P (aka second red team member), move the Steam name to 3P slot on Character Select and Gem Select screens Music Disable all songs not from AutoMattock (to try to avoid any copyright strikes, as did not test all songs on YouTube yet) Combo Trials Move custom meter (AZ, Lord Pyre) to the right (to not be blocked… | 26548927 | |
| November 8, 2026 AZ Added on-hit SFX for some projectiles, including new freeze SFX for Ice Function Voiceline for A Different Animal is shortened and The Same Beast is delayed \ Tutorial Add buttons for: Command List, Combo Trials, and Button Configuration Gamer/ Journalist Only show the pop-up to pick input type when going to Combo Trials (instead of first launch after language selection) BARRY-350 Disable qu… | 26533920 | |
| November 7, 2026 Tutorial Finished text Tutorial with images Lord Pyre Allow EX moves cancelable to Refuel Airdash L+M Macro Decrease kara window (to prevent accidental dashes) Should not execute a Fly (Leznever, Sin AZ) Fight Stats During game end, show sections one at a time (instead of all at once). And remove the game count and timer from the UI CPU Parries against Super Art projectiles less often UI Fix "M… | 26516397 | |
| November 6, 2026 System Ground roll = can hold any left/right (instead of strict left/right) Input Reader Full-circle input (BARRY-350's command throw) = made more lenient by allowing for any up direction (instead of strictly up) Gem Cosmo Super Flash Change location of shaking Gem to behind the text. Also reduce shake amount SFX Add support a sound effect for when a projectiles hits an enemies. Currently, only… | 26499568 | |
| November 4, 2026 Gem Cosmo Super Flash Add sub-text: Havoc = Damage Boost Gravity = Heavy Gravity Aegis = Nullify Projectiles Cortex = Meter Regeneration Blood = Lifesteal Attacks Stardust = Time Slowdown Remove character's portrait in the back for Gem Cosmo's CPU CPU will try to jump cancel more often Crouches less often Improve the randomness of the CPU: - Offline = true random - Online = deterministic psuedo… | 26444360 | |
| October 31, 2026 Menus Main Menu = add banner at top to replace "Main Menu" text Main Menu = remove the images for the feedback survey QR and company name Main Menu + Online = show new Discord logo Keyboard Bindings + Command Lists = decrease back button padding horizontally EULA + Privacy Policy = decline/accept was very laggy with the new shrink/grow button logic, so it is disabled here Online = add black+whi… | 26352147 | |
| October 23, 2026 QOL Rematching remembers previous character's color selection (unless moved on the grid) Online Online training - should show messages logs in top corners Combo Trials Grid = hides the selected row+cell when highlighting the other buttons Command List Fix Aegis move names not appearing Translations Small changes | 26170331 | |
| October 7, 2026: Twelve Languages and "Special Moves" Macro + Journalist modemajor \ "Journalist" vs "Gamer" Input Type Setting Combo Trials = updated to show the "Special Moves" and "Quick Super" images when "Journalist" is selected Combo Trials inputs are dynamically updated when changing the "Input Type" from the pause menu Options > Settings > "Input Type" = Journalist or Gamer Some Combo Trials start with 5 Super meters: AZ #20, Bonso #19, Khontay #20, Leznever #16+20, R… | 25792320 | |
| September 28, 2026 Voice SFX Bonso = new VA (Splurgy) CPU CPU will parry more often (if possible): - Physical hits = rarely - Projectiles = very often CPU will block more often (if possible): - Overheads or lows = about 50% - Everything else = very often CPU will Pushblock more often Rikki Change Super on hit SFX to the old sound for the initial hits Bug Fix Fix excess yellow particles spawning at the end of EX m… | 25591685 | |
| September 13, 2026 CPU CPU will change target if the other enemy is significantly closer than their current lock-on target \ Lord Pyre Spear It Lv3 = 3rd hit has increased hitbox height Red King Lv3 = fix animation where sword is not in the hand at the end of the final swing for a few frames BARRY-350 Rocket Punch (Light version) = 4f more recovery on the ground version so it should not combo to 5M in corner when… | 25288881 | |
| September 12, 2026 Lord Pyre Increase volume of all Lv1s and some of the other ones Spear It Lv3 = new voice clip BARRY-350 jM = point feet downwards during recovery Credits Add voice actor section Update animations section to include myself Messages Add 17 more messages (671 total). Listed below: Are y'all tired of playin' the sidelines? Gotta make my own highlights. It's time to heat up for the fight of my life… | 25276716 | |
| September 11, 2026 Lord Pyre New voice (VA: metal8) | 25265523 | |
| September 5, 2026 Training Options More Meter settings: 1. Health 2. Super meter 3. Gem meter 4. AZ Different Animal stocks Change increments for Blaze meter to 5% (from 1%) and the above new applicable Meter settings as 10% \ Blaze meter rapidly refills over time (instead of an instant refill) to the Blaze training setting amount Lowered the volume of cycling settings Button Config Unmap a button by pressing th… | 25148714 | |
| September 3, 2026 Co-op vs CPU Works!!! CPU's are synced but some bug fixes. Listed below: Offline+Online Co-op vs CPU Properly label this mode as a "versus" mode, which will enable certain UI elements: 1. Fight anouncement text+voice for round intros+outro, 2. Fight Stats at the end of the match Online Co-op vs CPU Player icons to always show (1P, 2P, 3P, 4P, lock-on target, and "you" yellow triangle) For the 2… | 25108461 | |
| August 2, 2026 Fight UI Show failure messages randomly during the "Ready" of each round for regular versus games now \ During a match with 3+ players, remove the player icon when they are dead During a match with 3+ players, remove the target icon when the local player is dead Slightly move the "big announcement" texts up slightly (like "Round 1") SFX BARRY-350 = fix the 2 popping sounds during Rocket Punch C… | 24524160 | |
| July 18, 2026 Button Configuration Change default gamepad layout to have Medium on Triangle (instead of X). Swap "Gamepad A" and "B" default presets Combo Trials Add an empty row for Lord Pyre Menus Force the survey QR code to be always hi-res | 24276757 | |
| July 17, 2026 Fight UI Add combo damage text below the combo hits counter Lord Pyre Super (6246L+M+H) = Scorch Lord Inferno Animation is a placeholder currently. - Lv1 = invincible dash punch - Lv2 = faster, further, launches, and jump cancelable - Lv3 = faster, further, hard knockdown, positive on block Renamed moves to be "Blaze" related Blaze meter = changed colors of orange+red slightly 2H = increased hi… | 24270141 | |
| July 16, 2026 Lord Pyre Add animations for Deagle lv2 and 3 Adjust animations for: jL and Gem Cosmo Refund (214U after a Special) = has a white flash now Charge Blast (236H while holding 5U) = has a white flash now Adjust character colors: - All = changed hair color and reduced armor scratches #1 = reordered and altered red and black colors Portrait pics for all colors Fix attack trail during Volcanic Cobra… | 24249666 | |
| July 14, 2026 Lord Pyre New command normal: J-Dust (j6H) = big hitstun and pushback, but not dash cancelable New Special move: Criminal Deagle (214L/j214L) = overhead attack. Lv2 is a knockdown. Lv3 is a launcher \ Various frame data changes to normals Color #2-4 now \ Adjust cel shading values Attack trail color changed to orange-blue Blood Gem Cosmo = Decrease the passive health loss during the Cosmo by -5… | 24211336 | |
| July 12, 2026 Performance Optimizations Greatly improve character rendering (via a bunch of settings) | 24168551 | |
| July 10, 2026 Fight UI New glow implementation, which is for illuminating the characters (e.g., yellow for EX moves, blue/red for parries, etc.). Compared to previous: + Lord Pyre can now properly apply these glow states to his entire model. Also, it is more efficient in memory+performance - Some parts will no longer glow (mainly BARRY-350's head) and Khontay's sword still does not support glowing (the forme… | 24155979 | |
| July 9, 2026 Input Reader Increased some buffers for it to be slightly easier to execute motion inputs for Specials and Supers Arisette ¡Que Qué Sí! Super = hitbox extended upwards 2H = first hit's hitbox extended upwards Ground EX Huracan Aris = remove Unique Movement cancel for the first portion of this attack \ Spiros Super = renamed to "Fatal Cross" Rikki New stomp move = SFX, attack trail VFX, and adde… | 24140215 | |
| July 7, 2026 Rikki New stomp move (j2M) = instant overhead, OTG, and unscaled hitstun. Can chain 3 times where the 3rd hit has better combo potential (more hitstun and less total frames) Blood Gem Blood Gem Function (5G) = air version will now stop downwards acceleration if character was descending (to prevent the animation canceling via landing) Supers in Combo Trials Move the custom meter (i.e., only Sin… | 24099636 | |
| July 2, 2026 System Ground parry vs a physical attack = defender will get pushed back a bit Rikki Gains some more speed halfway during kick flurries of Super Sin AZ Air parry animation Gravity Gem Gravity Function has stronger push/pull against a downed opponent During Gravity Function or Singular, the player can turn if their lock-on target changes sides VFX Fix bug where some glows (parry, red parry, and… | 24029296 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Nov 2026 | Tue | 16:26 | November 10, 2026 | 26570468 | public | 1 | — |
| 9 Nov 2026 | Mon | 07:11 | November 8, 2026 | 26533920 | public | 1 | — |
| 8 Nov 2026 | Sun | 05:03 | November 7, 2026 | 26516397 | public | 1 | — |
| 7 Nov 2026 | Sat | 02:35 | November 6, 2026 | 26499568 | public | 1 | — |
| 4 Nov 2026 | Wed | 23:00 | November 4, 2026 | 26444360 | public | 1 | — |
| 3 Nov 2026 | Tue | 03:45 | No patch notes · unannounced build | 26393644 | public | 1 | — |
| 31 Oct 2026 | Sat | 21:52 | October 31, 2026 | 26352147 | public | 1 | — |
| 31 Oct 2026 | Sat | 00:45 | No patch notes · unannounced build | 26337692 | public | 1 | — |