New Character
[Work-in-progress] He is a brawler with a unique Charge meter. Increase the charge meter by holding the Unique Movement button and then his Special moves become empowered with new follow-ups for huge damage.
AZ
When activating the Super "A Different Animal", a new meter UI will appear to show that there are 3 stocks gained, which can then be depleted with the follow-ups of "The Same Beast" and "Samba Mamba Beam"
Input Reader
During the startup of run dashes, do not allow some cancels (to nothing, crouch, normal attacks) for the first few frames
[to allow for some movement before quickest cancels]
Unique Movement inputs are now checked after (instead of before) Gem moves and Special moves inputs.
[to allow for Osol to do his Level 1 version of Specials by pressing U simultaneously]
Pause Options
Setting to toggle visibility of the Fight UI HUD
Button Config
Buttons to "Apply Default": Gamepad A/B and Arcade Stick
Steam Input seems to work for most controllers, so removing "Controller Type" and its note in the "Issues?" pop-up.
Round Win Icons
Draw = D green
Time over = clock
Perfect = gold P
Default = blue V
More icons will be added shortly for: EX move, Super, chip damage, Gem moves, and double KO
VFX
Hitspark + blockspark = renders at the collision midpoint
[previously, it was randomly near the defender's midpoint]
SFX
Increase sound of some slash and hit effects
Cel Shading
Adjust cel shading values slightly for most characters
Gem Select
Expand red+blue team borders vertically slightly
Title Screen
New logo for game title
Bug Fix
Fixed a bug where "always OTG" moves (aka only Osol Lv2+3 Red King and Gravity Function currently) were hitting downed opponents even when the hitbox was not actually colliding with the downed opponent
[thanks to metal8 for the find 😎]