System
Changed base health to 1000 (from 140). This is so Super moves can have more varied damage (previously, was restrained to the 1 damage minimum per hit)
New health values:
1100 = BARRY-350
1000 = AZ, Dontay
950 = Arisette, Bonso, Leznever
900 = Rikki, Spiros
800 = Sin AZ
Damage for moves have been increased to roughly 7x to match above health changes. Will be tweaked more over time
Minimum damage scaling for Supers to 60% (from 50%)
Minimum damage scaling for EX Specials to 50% (from 60%)
Animations
Improve some slash animations by removing early active frames to simulate a swipe effect:
- Arisette = 5M, 2H, 666H, jM
- AZ + Sin AZ = 2M, 2H, jM
- BARRY-350 = 5M, 5H, 2H, jM, jH
- Dontay = 5L, 2M, 2L, 2M, 2H, jL, jM, jH, j2H
- Leznever = 5M, 5H, 2H, jM, jH
- Rikki = 214X
- Spiros = 5L, 2H, 5U~M,5U~4M
Adjust limbs in some animations:
- Arisette = 666H
- AZ + Sin AZ = jM
- Dontay = 5L, 5M, 5H, 2H, jL, jM, jH
Dontay
Spiral Blades = removes first "woosh" SFX at the start
Leznever
5M = startup decreased to 11 (from 13)
Rikki
214X = less active frames to match animation
- 214L = 10 (from 24)
- 214M = 12 (from 22)
Performance Optimization
Improve rendering performance by lowering quality of the black outline around characters
Combo Trials
Small edits to 3 old failure messages
8 new failure messages (492 total). Listed below:
#RiseUp
Moron combat.
In just ass.
Ninjas gotta eat.
You are on thin ice,
and you're fat.
Suspect is not in
the best of shape.
Suspect is headed
south on Gay Street.
Doi doi doi,
bao bao bao,
hai hai hai.