
New Mode
Parry Practice = implement six scenarios where the dummy is playing back a sequence to practice parrying. It automatically resets positions when: you get hit or you finish a combo.
[Very early version. It only selects AZ as your character and there is no success/fail messages.]
System
During a Super flash:
- Update parry cooldown window (first parry after the Super flash is easier as well as can now parry if was walking forward before the flash), and
- Update input buffers (easier to input Supers, Specials, etc.)
When doing a ground parry vs a physical attack, slightly reduce the pushback received
CPU in Versus
Attacks less often unless: last attack made contact or
lock-on target is closeby
Attack with Medium attacks less often
Activates Cosmo Super when lower than half of Cosmo timer
Versus
Set the default versus type to be vs "Human"
Voice SFX
Bonso attacks
Rikki voice for round callouts, etc.
Voice-over for "Gem System" command list option
Bug Fix
Fix air parry allowing you to be in any direction after the parry input. Changed so it matches the ground high parry which is that the input direction must be in neutral or forward, otherwise the parry attempt is canceled