Septaroad Voyager
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Main Campaign Prologues Now Ready To Play Today we are pleased to announce the release of Septaroad Voyager's campaign prologues. Each of the main campaign's seven heroes are now recruitable and playable. Start a new game, choose a starting character, then make your way through the world and recruit the others! You'll notice that your old saved games are no longer accessible. Don't worry! Your saved games are organized by campaign. Cha… | 15064951 | |
| In-game event | Early Access Developments June 2024 Welcome back, everyone! As promised, we are here at the end of June with an update on Septaroad Voyager's progress. For the main campaign, we have the 7 starting zones almost all connected. We should have all of the battle/wilderness zones between the starting towns finished within the next few days and then we will start on chapter 1 for each character. We spent most of the month adding new zo… | — | |
| In-game event | Early Access Developments May 2024 Hello again! As promised, we are back at the end of the month to update you on our progress. Throughout May, we were fixing bugs, adding features, and adding new content to the upcoming campaign for Septaroad Voyager. We added a new level, Gloomwood, between Halgdalir and Gearbridge. Here you'll encounter skeletons, ghosts, bats, spiders, and goblins trying to stop your quest. In that picture y… | — | |
| In-game event | Early Access Developments April 2024 Hello Septaroad fans! We are back with our monthly Early Access update. The big news this month is that we have finished ALL 7 of the prologues and we are now building the world that will connect the different starting zones together. When we have the world more or less laid out, then we can script the story developments in each character's first chapter. Let's take a closer look at what we acc… | — | |
| Community | Early Access Developments March 2024 Hi everyone! We are back now at the end of March with our promised monthly Early Access update. We here at Rockwell Studios would like to wish all of you a happy Easter. Also, we hope you had a good Passover and are continuing to have a blessed Ramadan. We have been working hard throughout the month to improve Septaroad Voyager and to get the campaign ready for you to play. So far, we have 3 of… | — | |
| Game update | Patch notes 21 March 2024 We uploaded a few patches since the last patch notes. Here's what's new: · Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling. · Maps containing a static texture (such as in the main campaign) instead of map tiles no longer crash. · Attackers stay facing their targets longer. Targets that g… | 13808204 | |
| Game update | Patch notes 13 March 2024 Today's patches changed the following: · Fixed a place in the yellow hills map where you could exit to the west when the way should be blocked. · Added particle effect that characters play on death. · Fixed a problem where NPC speech/quest indicators could disappear. · HUD elements stay hidden throughout conversations instead of appear and disappearing when the speaker changes. · New functional… | — | |
| Game update | Patch notes 12 March 2024 Hi everyone! I've been gone for a few days but I'm back at work now. Today's patch added the following: · Improved particle effects for ultima, smite 1-3, arrow storm, ice bolt 1-3, and ice storm. · Longer exit hallways from dungeon rooms, with the camera borders moved farther to the sides. Now there should be no more accidentally exiting the room. · Support for enemies going immediately to com… | — | |
| Game update | Patch notes 6 March 2023 Today we fixed/added the following: · Fixed a game-breaking bug that could stop the game when recruiting a new character into your party. · Some spells will now dim the world's light and start a slow-motion effect. · Fixed particle collision. Particles effects for the druid's lightning storm ability and the warlock's fire storm ability depended on detecting the ground level, and they did not wo… | — | |
| Game update | Patch notes 2 March 2024 Today we made the following changes: · Can equip and unequip through scripted story events · Simpler pathfinding · Character names can be inserted in dialog · Gendered versions of dialog for using "my lord" or "my lady" etc. Also will be used for localizations where men talking to women, women talking to men, men talking to men, women talking to women require different versions of the text. · S… | 13623353 | |
| Community | Early Access Developments February 2024 As promised, we are back at the end of another month to update you on what we've been doing in Septaroad Voyager. Behind the scenes, we are getting everything organized for the main campaign. We made a wiki where we are sharing mood boards and inspiration, discussing the feel and look of various places. I'm finally writing out the script for all of the characters' stories. And getting things do… | — | |
| Game update | Patch Notes 27 February 2024 Today we added the following: · Force the game to load post process settings. In some cases the game would load without post process settings and effects such as the Sobel edge outline, vignette, and bokeh blur were not showing correctly. · Better camera transitions. In some cases, when transitioning between levels, or when starting a new character, the camera would glitch to a location that is… | — | |
| Game update | Patch notes 26 February 2024 Yesterday and today we uploaded some patches that changed the following: · The depth-of-field blur is now a bokeh blur. This requires a video card that can run DX11 and it's more taxing on the video card. In the future we can make a simple gaussian blur fallback for DX9 cards and slower DX11 cards. · Cleave now has a description indicating that it can hit two targets. · AoE abilities no longer… | — | |
| Game update | Patch Notes 22 February 2024 Today we added/changed/fixed the following: · Default walking speed is a little slower. Hold down shift to run. Running will cancel any actions currently charging. · Enemies move a little slower. · You can now use the mouse to click on a target instead of clicking in the menu to choose the target of an action. · Default key for interaction is now F. New defaults will be loaded when you load the… | — | |
| Game update | Patch Notes 8 February 2024 Changed location of saved games. This will help prevent messes if multiple accounts log into the same device. Also, 32-bit and 64-bit executables now save in the same location and their games will be accessible from a 32-bit or 64-bit executable on another device. The game will automatically copy your saved files to the new save location. You will need to play one more time on the device contai… | 13407018 | |
| Community | Early Access Developments January 2024 Hello again! We're back at the end of January with more updates on Septaroad Voyager. We hope your 2024 is off to a great start. Ours certainly is. The biggest thing we've been working on this month is the addition of a major new minigame: dueling, presented as a collectible card game. We want each character to introduce some fun and unique new mechanic. We decided that we want Emmerich to be a… | — | |
| Game update | Patch notes 3 January 2024 Hi everyone! First patch of the new year. Today we added a few small fixes, some content for use right now, and some content that will show up in the finished campaign. · Fixed vignette effect, which had not been loading correctly. · Added poor-quality equipment and legendary-quality equipment. Most of the equipment that drops off defeated enemies will be of poor quality. Most of the equipment… | — | |
| Community | Early Access Developments December 2023 Hi everyone! I hope you had a merry Christmas and I hope you have a happy new year! Here is our promised update for December. We've been working hard and we're glad to tell you what we have added. The biggest announcement is that we have finished all of the starting towns for each of the seven characters. Each city is unique and helps to create a world that feels alive and vibrant. Here is your… | — | |
| Game update | Patch notes 12 December 2023 Hi everyone! We've been working on Septaroad Voyager as you can see in our recent news. But we haven't been patching the game with everything we've added. Today we uploaded a relatively big patch. Here's what's in it: · New bat enemies with a life-drain attack. The bats are fully integrated into the Early Access procedurally generated campaign. You'll see the bats pretty much everywhere you fin… | 12939571 | |
| Community | Early Access Developments November 2023 Hi everyone! We hope you had a great Thanksgiving (those of you in the US). We're back at the end of the month now with an update for you on what we've been working on. This month we continued focusing on the starting levels of the main campaign. We're trying to make each area feel unique, while also trying to keep the style of the game consistent. Here are some of the new levels we've been wor… | — | |
| Community | Early Access Developments October 2023 Happy Halloween everyone! We hope you're having some scary fun and enjoying some candy today. We are making a new effort to keep the community up to date with what we're doing throughout Septaroad Voyager's Early Access. We are going to start posting monthly updates here on Steam and through our other official outlets to let you know about all the work we have been doing on Septaroad Voyager. T… | — | |
| Game update | Patch notes 27 September 2023 We are working feverishly behind the scenes to get Septaroad Voyager's main campaign started. And along the way we're continuing to add new features, content, and bug fixes. Today we are pleased to announce the addition of the Persistence skill to the casters' skill boards. Your clerics, illusionists, druids, mages, and warlocks can now get a huge bonus to their status effects--increasing both… | — | |
| Game update | Patch notes 11 September 2023 We uploaded a new patch that adds mining nodes to all of the plains and hills maps in both grass and desert biomes. New resources open up new revenue for you now, and new quests in the near future. We also fixed a bug that allowed a character to move while the game is paused. Edit: And now you can detect enemies farther out, and your tactics to attack them won't activate until you get closer. | 12154334 | |
| Game update | Patch notes 31 August 2023 Hey everyone! Sorry I've been gone for so long. I recently went on vacation, came back, had to renew my residency, bought an apartment, moved in, and have been trying to get the internet hooked up. I think things are finally in place now. I just need to find some time to develop the game between power outages. Today's patch is very small, but symbolically it's a big deal for me, after over a mo… | 12079335 | |
| Game update | Patch notes 23 July 2023 We are listening to your input and continuing to add new content and improvements, including treasure chests in the latest update. · Players suggested that treasure chests would add some extra fun to exploration and we agree. You will now find leveled treasure chests in grassland, forest, and desert maps. Now that we have the functionality and loot tables, we'll be able to add treasure chests f… | — | |
| Game update | Patch notes 11 July 2023 Hey everyone. Sorry for the silence the past few days. I've been doing a lot of playtesting and making some pretty big changes. And we have a big new system that's almost ready to implement. Here's what's in the latest update: · Major balance overhaul. Enemy loadouts, enemy loot tables, enemy power growth, and difficulty based on distance from the start all received updates. You should now see… | 11677832 | |
| Game update | Patch notes 3 July 2023 Hi everyone. I'm getting settled back in and working on the game again. Here's what we have for you: · Fixed a bug that could cause a dungeon entrance to be placed in an invalid location. If you have a dungeon entrance you can't find, use the console command "RerollDungeonLocation" to get a new location for the dungeon entrance. · Fixed area-of-effect particles. Now your AoE attacks will show t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.