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Septaroad VoyagerNewsPatch notes 26 February 2024
Game update

Patch notes 26 February 2024

Septaroad Voyager · published 26 Feb 2024, 16:05 UTC

All newsPlayers around this dateRead on Steam

Yesterday and today we uploaded some patches that changed the following:

  • The depth-of-field blur is now a bokeh blur. This requires a video card that can run DX11 and it's more taxing on the video card. In the future we can make a simple gaussian blur fallback for DX9 cards and slower DX11 cards.
  • Cleave now has a description indicating that it can hit two targets.
  • AoE abilities no longer affect non-combat NPCs.
  • Fixed a visual bug where the description of the previous ability appeared when reopening the ability menu.
  • The player can now close the map with the M key (or the key mapped to the map).
  • Enter and spacebar can be used to press the selected menu button.
  • Fixed bugged text in the instructions for switching characters.
  • Preparatory work for adding story characters to the game.
More from Septaroad Voyager

Other announcements

All news
In-game event30 Sep 2024Early Access Developments September 2024Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going to have to take a back seat to other full-time jobs. Our lead developer Nathaniel spent most of September looking for…In-game event29 Aug 2024Early Access Developments August 2024Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying to improve and balance the game. We also added treasure chests and resource nodes for mining and herbalism, and we i…Game update14 Aug 2024Patch notes 14 August 2024Based on player feedback, we have adjusted the following: · Area-of-effect attacks are now faster and they do more damage. · Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced. · Skill points and experience points earned through combat have been adjusted.…