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Septaroad VoyagerNewsPatch notes 3 July 2023
Game update

Patch notes 3 July 2023

Septaroad Voyager · published 3 Jul 2023, 11:43 UTC

All newsPlayers around this dateRead on Steam

Hi everyone. I'm getting settled back in and working on the game again. Here's what we have for you:

  • Fixed a bug that could cause a dungeon entrance to be placed in an invalid location. If you have a dungeon entrance you can't find, use the console command "RerollDungeonLocation" to get a new location for the dungeon entrance.
  • Fixed area-of-effect particles. Now your AoE attacks will show the intended particle effect.
  • Fixed a bug that made the start menu unable to load saved games 7-10. Now all saved games can be loaded.
  • Elixir potion now removes all intended status effects when used from the pause menu outside combat.
  • Lowered the snake sprite so it doesn't float off the ground as it moves side to side.

I'll be back soon with lots more fixes, improvements, and new content.

More from Septaroad Voyager

Other announcements

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In-game event30 Sep 2024Early Access Developments September 2024Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going to have to take a back seat to other full-time jobs. Our lead developer Nathaniel spent most of September looking for…In-game event29 Aug 2024Early Access Developments August 2024Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying to improve and balance the game. We also added treasure chests and resource nodes for mining and herbalism, and we i…Game update14 Aug 2024Patch notes 14 August 2024Based on player feedback, we have adjusted the following: · Area-of-effect attacks are now faster and they do more damage. · Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced. · Skill points and experience points earned through combat have been adjusted.…