Hey everyone. Sorry for the silence the past few days. I've been doing a lot of playtesting and making some pretty big changes. And we have a big new system that's almost ready to implement.
Here's what's in the latest update:
- Major balance overhaul. Enemy loadouts, enemy loot tables, enemy power growth, and difficulty based on distance from the start all received updates. You should now see enemies getting tougher faster as you explore away from the starting village. High-level enemies are no longer weighed down by their equipment and will attack faster and with higher accuracy. You'll see a greater variety of enemy loadouts and enemies will drop better loot.
- Experience overhaul. High-level players were running into an integer overflow, causing their experience to show up as a negative number. I have fixed the integer overflow and adjusted the amount of experience earned from fighting enemies and the amount of experience needed for level-up.
- New desert canyon map.
- Updated sounds and visuals: I updated a lot of meshes, textures, materials, particle effects, and sound effects that were not showing up in the game correctly.
I've also laid the framework for a major new system that you should be seeing soon. The system is working. I just need to implement it throughout the game. Hopefully I'll have another update for you soon with more details.