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Septaroad VoyagerNewsPatch Notes 22 February 2024
Game update

Patch Notes 22 February 2024

Septaroad Voyager · published 22 Feb 2024, 13:52 UTC

All newsPlayers around this dateRead on Steam

Today we added/changed/fixed the following:

  • Default walking speed is a little slower. Hold down shift to run. Running will cancel any actions currently charging.
  • Enemies move a little slower.
  • You can now use the mouse to click on a target instead of clicking in the menu to choose the target of an action.
  • Default key for interaction is now F. New defaults will be loaded when you load the game. If you customized your keybindings, you will need to change them again.
  • Loot drops do not explode away from defeated enemies but now drop on the ground nearby
  • Lots of new enemy names. Tiered goblins, orcs, boar, cultist knights, cultist warlocks, necromancers, scrapper mechanics, scrapper alchemists all have new names.
  • An enemy not currently in combat that dodges or blocks an attack now enters combat as intended
  • Enemies in the intro attack faster.
  • More DOF blur to background and foreground
  • Steal ability now has its own sound effect, will not use weapon's default sound (no more shooting sounds when stealing while gun equipped)
  • Cosmetic improvements--such as lighting and texture brightness--in several places.
  • Characters can now play up to 3 sound effects simultaneously, greatly reducing sound effects getting cut off.
More from Septaroad Voyager

Other announcements

All news
In-game event30 Sep 2024Early Access Developments September 2024Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going to have to take a back seat to other full-time jobs. Our lead developer Nathaniel spent most of September looking for…In-game event29 Aug 2024Early Access Developments August 2024Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying to improve and balance the game. We also added treasure chests and resource nodes for mining and herbalism, and we i…Game update14 Aug 2024Patch notes 14 August 2024Based on player feedback, we have adjusted the following: · Area-of-effect attacks are now faster and they do more damage. · Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced. · Skill points and experience points earned through combat have been adjusted.…