Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Septaroad VoyagerNewsEarly Access Developments December 2023
Community

Early Access Developments December 2023

Septaroad Voyager · published 31 Dec 2023, 16:15 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! I hope you had a merry Christmas and I hope you have a happy new year! Here is our promised update for December. We've been working hard and we're glad to tell you what we have added.

The biggest announcement is that we have finished all of the starting towns for each of the seven characters. Each city is unique and helps to create a world that feels alive and vibrant.

Here is your first look at Fairgarden, home of Emmerich.

And here is Al-Bustan, home of Yusuf.

Al-Qalaa, starting area for Jomo.

Utakawa, staring area of Mika.

You saw Gearbridge previously. It's the home of Switch. We weren't really satisfied with it before and we completely rebuilt it to be an overworld/underworld steampunk city.

We redid the colors for Nicopolis, starting town of Thekla.

And here is Halgdalir, one of the first towns we showed you, home to Lya.

Those of you who saw our update earlier in the month know that we added bats that have a life-drain attack, and we fixed enemy AoE attacks. We added new functionality for wandering non-combat animals and made new sprites for chickens and sheep.

The world is starting to take shape. We'll probably continue to tweak the starting towns while we begin filling the world with wilderness areas, NPCs, quests, enemies, and all the other parts that will make Septaroad Voyager an epic game.

Thanks for following our progress. We hope you enjoy the rest of the holiday season. We'll see you in 2024!

More from Septaroad Voyager

Other announcements

All news
In-game event30 Sep 2024Early Access Developments September 2024Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going to have to take a back seat to other full-time jobs. Our lead developer Nathaniel spent most of September looking for…In-game event29 Aug 2024Early Access Developments August 2024Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying to improve and balance the game. We also added treasure chests and resource nodes for mining and herbalism, and we i…Game update14 Aug 2024Patch notes 14 August 2024Based on player feedback, we have adjusted the following: · Area-of-effect attacks are now faster and they do more damage. · Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced. · Skill points and experience points earned through combat have been adjusted.…