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Septaroad VoyagerNewsPatch notes 21 March 2024
Game update

Patch notes 21 March 2024

Septaroad Voyager · published 21 Mar 2024, 10:12 UTC · build 13808204

All newsPlayers around this dateRead on Steam

We uploaded a few patches since the last patch notes. Here's what's new:

  • Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling.
  • Maps containing a static texture (such as in the main campaign) instead of map tiles no longer crash.
  • Attackers stay facing their targets longer. Targets that get hit stay in place for a short time. This helps tie combat down a little bit and makes particle effects easier to read.
  • Fixed an area in dungeons where you would not be able to exit to the south on a specific level.
  • Added empty rooms to dungeons to give players a breather, so the dungeons aren't one long slog through endless combat until reaching the boss.
  • Faster running speed
  • Fixed bug where while setting up tactics, clicking on a condition will carry down into the menu below, unintentionally enabling or disabling tactics.
  • Better camera boundaries in several areas
  • Longer respawn time for enemies, automatic immediate respawn when entering a new dungeon room.
  • Continuing to add improved particle effects. New effects for Arcane Arrow I-III.

We have also added a lot of other fixes and new functionality that you won't see just yet. Emmerich's and Jomo's prologues are done. Lights can dim and brighten--instead of just turning on and off--via gameplay scripts. We'll have a lot of progress on the campaign to show you at the end of the month.

More from Septaroad Voyager

Other announcements

All news
In-game event30 Sep 2024Early Access Developments September 2024Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going to have to take a back seat to other full-time jobs. Our lead developer Nathaniel spent most of September looking for…In-game event29 Aug 2024Early Access Developments August 2024Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying to improve and balance the game. We also added treasure chests and resource nodes for mining and herbalism, and we i…Game update14 Aug 2024Patch notes 14 August 2024Based on player feedback, we have adjusted the following: · Area-of-effect attacks are now faster and they do more damage. · Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced. · Skill points and experience points earned through combat have been adjusted.…