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Septaroad VoyagerNewsEarly Access Developments November 2023
Community

Early Access Developments November 2023

Septaroad Voyager · published 30 Nov 2023, 17:37 UTC

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Hi everyone! We hope you had a great Thanksgiving (those of you in the US). We're back at the end of the month now with an update for you on what we've been working on.

This month we continued focusing on the starting levels of the main campaign. We're trying to make each area feel unique, while also trying to keep the style of the game consistent. Here are some of the new levels we've been working on:

This is the city Nicopolis, the starting town of Thekla. We wanted to give it a Byzantine feel, with lots of domes in the architecture.

It looks a little empty right now without bric-a-brac and NPCs, but we think what we have so far provides an interesting space to fill in with a vibrant city.

The city of Gearbridge, the starting town of Switch, also looks a little empty right now. But we're making progress.

And because just making levels all day will drive me crazy, I had to work on some other stuff. I never really liked the boar sprite and I've been meaning to rework it. This month I finally did. Here's a look at the new sprite in action, along with a before/after comparison.

Also, earlier in the month, player winnwriter asked us if the campaign would have the option to make custom characters. I said yes, and that forced me to update the character creation menu.

If you look closely you'll see that this variation on the character creation menu has a "Load Default" button. This version of the character creation menu is what we'll use in the campaign. We'll give you a default character, but you can choose to customize the character however you want.

So that's most of the stuff we're able to show you so far. We've started on a few other things that aren't quite ready to show off yet. We hope to have those ready for you to see next month.

Thank you everyone for your ongoing interest in and support for Septaroad Voyager. We hope you like what you see here. Whether you liked it or not, we would love to hear your feedback; your input will help us shape the game.

Have a great holiday season. And we'll see you next month!

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In-game event30 Sep 2024Early Access Developments September 2024Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going to have to take a back seat to other full-time jobs. Our lead developer Nathaniel spent most of September looking for…In-game event29 Aug 2024Early Access Developments August 2024Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying to improve and balance the game. We also added treasure chests and resource nodes for mining and herbalism, and we i…Game update14 Aug 2024Patch notes 14 August 2024Based on player feedback, we have adjusted the following: · Area-of-effect attacks are now faster and they do more damage. · Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced. · Skill points and experience points earned through combat have been adjusted.…