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Septaroad VoyagerNewsPatch notes 11 September 2023
Game update

Patch notes 11 September 2023

Septaroad Voyager · published 11 Sep 2023, 13:50 UTC · build 12154334

All newsPlayers around this dateRead on Steam

We uploaded a new patch that adds mining nodes to all of the plains and hills maps in both grass and desert biomes. New resources open up new revenue for you now, and new quests in the near future.

We also fixed a bug that allowed a character to move while the game is paused.

Edit: And now you can detect enemies farther out, and your tactics to attack them won't activate until you get closer.

More from Septaroad Voyager

Other announcements

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In-game event30 Sep 2024Early Access Developments September 2024Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going to have to take a back seat to other full-time jobs. Our lead developer Nathaniel spent most of September looking for…In-game event29 Aug 2024Early Access Developments August 2024Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying to improve and balance the game. We also added treasure chests and resource nodes for mining and herbalism, and we i…Game update14 Aug 2024Patch notes 14 August 2024Based on player feedback, we have adjusted the following: · Area-of-effect attacks are now faster and they do more damage. · Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced. · Skill points and experience points earned through combat have been adjusted.…