Prometheus Wept
Playing now
1+0 vs. yesterday
33%of peak
All-time peak
38 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
38 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 0.662: Improved navigation, lighting & an update on Act 2! Hi there- Hope you're doing good! Work on the new area for the game, The Valley of Wrath is going fairly well. At this point, 14 of 20 encounters have been debugged. I still need to write some enemy behaviour code for a new enemy type, and connect the end of act 1 to the new parts of the game, but, it's getting there. A quick heads up: the first price increase will happen as soon as it is possi… | 23600368 | |
| Game update | Version 0.660A out now - improved navigation helpers and bug fixes! Hi there - hope all's well! Thanks to everyone who helped with feedback since the last update - I really appreciate your support! This one's for you: a smaller update which addresses a good part of the issues you raised. I'll get back to finishing the Valley of Wrath, and if you have any more feedback, do let me know! Also pleased to find that Prometheus Wept has received a couple of new review… | 22943698 | |
| In-game event | Version 0.66 out now! Adds player drone & exploitable enemy weaknesses! Hi again- Hope you're doing well! Prometheus Wept V0.66 is out now. While around 80% of dev time has been spent working on the Valley of Wrath, I wanted to add something fun for anyone playing the game now: a drone for the player character. Unique Player Perk: Drone Operator Each ally will have 2 sets of unique perks, and the player is no different. The player's first drone perk deploys a drone… | 22847976 | |
| In-game event | Prometheus Wept v0.658 released! Hi again- I hope you're doing well! Prometheus Wept V0.658 is out now! Work on the Valley of Wrath remains the focus of development, with a lesser amount of time going towards improvements and fixes to the existing game. Updated Valley of Wrath Images: First Image of a Smombie: Smombies, are old-world humans who has been maintained in a bizarre half life by corrupted tech implants. Sometimes th… | 22261466 | |
| In-game event | Prometheus Wept V0.656 Released: Act 2 progress, civilian dialogue and more! Hi there - I hope 2026 is treating you well! Most of the work since the last update has been on building the starting point of act 2, the Valley of Wrath, a place occupied by former humans maintained in a bizarre half-life by corrupted tech implants. Valley of Wrath - First Images: The below images are from the first of two maps, and contain the headquarters of a number of fictional old-world s… | 21589234 | |
| In-game event | Prometheus Wept V0.654 Out Now - QOL, bug fixes, and work on Act 2 has begun! Hi there, I hope you're having a nice weekend! Prometheus Wept V0.654 is now available for your gaming pleasure. The focus of this update has been twofold – first, as usual, a number of community suggested quality of life improvements and bug fixes have been made. Second, work in earnest has begun on the first location in Act 2: The Valley of Wrath. As a courtesy, I'd like to let you know in ad… | 21041073 | |
| In-game event | Prometheus Wept V0.652 Released - The bug forum redemption arc begins! Hi there- Hope all's going well for you! It recently came to my attention that I wasn't subscribed to the bugs forum, and to more than a little horror, found a number of bugs that had been reported some months ago. This led to an hasty, unplanned update, which addresses all but one of these bugs and other issues which have been reported in the mean-time. Before declaring a CONDITION RED! and sc… | 20698588 | |
| In-game event | Update V0.650 - Day/night cycle, weather, new effects, custom portrait and more! Hi there, I hope you're doing well! Thanks for your continued support – chats on the forums, helpful feedback and reviews – they all help keep the “encouraged” status effect active. Things are somewhat back to normal after moving from my house, which is due to be demolished and rebuilt in the future. This update took longer than usual, mostly because a play-through was required, to ensure the a… | 20387266 | |
| In-game event | Prometheus Wept v0.648 Update Notes! Hi there! I hope you're doing well – Prometheus Wept Version 0.648 is now live. Thanks very much for your support, feedback, and reviews – in addition to helping me make better decisions, I get the “encouraged” status effect, which makes it easier to work on Prometheus Wept :) Before getting into the update, I wanted to briefly flag two things: 1: Disruption this week due to future demolition o… | 19913361 | |
| In-game event | Version 0.648 Live & Patch Notes incoming! Hi there, I hope you're doing well! This is just a quick note to let you know that Prometheus Wept V0.648 is live, and that the patch notes will be available within the next 24 hours, hopefully sooner! All the best, Daithi | 19913361 | |
| In-game event | Prometheus Wept V0.646 Out Now: Improved visuals, camera controls and more! Hi there- I hope you're having a nice weekend! Prometheus Wept v0.646 is now available. This update brings visual and camera improvements, a unique set of combat dialogue for a permanent ally, and more. If you have any comments, questions or suggestions – do let me know! Visual Improvements: Scene Dressing Two key areas: the entrance to Sunny Pines, and Liberty Square have received attention in… | 19600220 | |
| In-game event | V0.644 Adds Improved Crafting, Camera Control and More! Hi there, I hope you're having a nice weekend! Version 0.644 of Prometheus Wept is now available, and continues the focus on quality of life improvements. As a courtesy, I wanted to let you know Prometheus Wept and my other games will be on sale from tomorrow - just a small discount for PW, but with the others more substantially discounted. I'm going to keep working on quality of life for anoth… | 19369101 | |
| In-game event | Prometheus Wept v0.642 released & a summary of QOL updates to date Hi there- Prometheus Wept v0.642 has just gone live. This update adds a navigation helper system and addresses a bug. I intend to continue working on quality of life in the short term, so if you find an aspect of the game difficult to interact with or understand, please let me know! Below, you will find a video covering all QOL improvements since EA launch, starting with the navigation helper a… | 19129933 | |
| In-game event | Prometheus Wept Version 0.640 Released! Hi there- I hope you're doing well. An updated version of Prometheus Wept is now available for download. The newest version adds a number of quality of life improvements and fixes and number of bugs. Thanks to everyone who provided feedback. Please keep the feedback coming and have a nice weekend! I'll get started on a new QOL focused update next week. All the best, Daithi Quality of Life Impro… | 19025868 | |
| Community | A Preview of Prometheus Wept V0.640 Hi there, Hope you're having a nice weekend! Here's a quick look at one of the improvements coming next week. It has been pointed out that give the number of stats, skills and derived stats, it can be difficult to understand how all the elements of the character systems work together. To address this, I've added code to highlight related elements when you mouse over a stat or skill. At a glance… | — | |
| In-game event | Prometheus Wept V0.638 is out now! Hi again, Prometheus Wept version 0.638 is now available to download. The focus is primarily quality of life improvements, with some bug fixes, based on your feedback. I had a report of an issue with ultra widescreen monitors, and if you've experienced an issue (or it's working for you), please consider dropping in here . This is the first step to improving the game. Tomorrow, I'll start workin… | 18914393 | |
| Community | A big "thank you" to pre-release testers & first update incoming! Hi there, I hope you're doing well! Thank you for your support and feedback to date - I'm getting close to releasing the first update to Prometheus Wept. It will be a small update to deliver a quality-of-life focused boost to PW, later today, or tomorrow. Things got a little hectic coming up to the early access release, and I'd like to take a moment to thank the brave pioneers who gave feedback… | — | |
| Community | And... we're... live! Hi there! It's been a hectic time in a long, long journey, but Prometheus Wept is now available! I hope you enjoy it and that it has been worth the wait. I've recently added pinned threads on short & medium term development plans, to better explain what's next for Prometheus Wept, so feel free to check them out. I'll be especially active on the Steam forums - I'm looking forward to getting your… | — | |
| Announcement | Prometheus Wept Early Access Launches on 13th June! Hi there- I hope you're doing well! It's been quite the wait, and quite the journey, but good news: Prometheus Wept launches on early access on 13th June! Here's an updated introduction to the game from yours truly. For those not familiar, Prometheus Wept takes place on a near-future earth, some generations after an unprecedented cyber attack corrupts the majority of our digital technology. To… | — | |
| Community | A Belated Posting of the December Dev Log! Hi there! I realise it's been a while since I've posted an update on Steam, so I wanted to belatedly share the December Dev Log, to keep you up to date. In summary though, I took some time of testing to improve a few systems, mainly camera and morale. I've since returned to testing and completed the mission in Hec8 labs last week, and am currently working on the later missions for the game path… | — | |
| Community | Prometheus Wept demo updated for the Steam turn-based RPG fest! Hi again- I hope you're doing well! A new demo for Prometheus Wept has just gone live for the Steam Turn Based RPG Event, and as a stepping stone to Early Access, which will hopefully happen before year's end. If you get a chance to check it out, it would be great to hear your feedback, so I can tune the game in anticipation of the early access release. Small Encounters & Scene Dressing To date… | — | |
| Community | Prometheus Wept: Rebel Finale Complete & Early Access Release Update! Hello, I hope you're doing well! TLDR: The rebel finale is complete, and an early access release before the end of the year is likely, but not definite. If you'd like further details, check out the below video or text. Rebel Finale Complete: I've just wrapped up the rebel finale. Your goal is to capture Sunny Pines, and the conflict plays out over up to 6 maps. If you're defeated while attackin… | — | |
| Community | Dev Log April - May 2024: Militia Finale (Finally) Complete! Hi there- Daithi here. I hope you're doing well! I've just wrapped up the militia finale – that's all the encounters designed, written, implemented and debugged across the five maps the finale can play out over. While working on the finale, I added code to: - Allow AI characters to target objects - Allow AI characters to spend AP activating objects - Improve trap mechanics - Equip a faction's t… | — | |
| Community | Prometheus Wept Dev Log Jan 24! TLDR: The militia pre-finale is complete, and includes an optional combat mission which takes place on a new map. Hello, and welcome to the January dev log for Prometheus Wept. I've wrapped up the militia pre-finale, where you will prime Sunny Pine's militia for confrontation with the rebels. This includes improving the militia's equipment through trade and crafting, recruiting new members, imp… | — | |
| Community | Prometheus Wept Dec '23 Update: Getting there on act 1 finale Hi again, I hope you're doing well! I'm still working on the finale for act 1. A quick summary of some recent activities, and you can find more detail below: - Completed the Homestead Heights map for Sunny Pines. - Rebel pre-finale is virtually complete. - Militia pre-finale will require less work, and will be started next. Homestead Heights Map: I've added the last of the five districts of Sun… | — | |
| Community | A quick check in! Hi again- I hope you're doing well. I'm still working on the finale for act 1, specifically, on the options you can pursue to strengthen your chosen faction and weaken the enemy before the showdown starts. The options available include purchasing equipment, recruitment, training, intelligence gathering, acts of sabotage and more. There's a lot of work involved – hopefully the effort will transl… | — | |
| Community | Dev Update Aug 23: Convoy Ambush! Hello again! I've wrapped up the rebel side of the food convoy mission. Here, you will ambush and attempt to capture a food convoy destined for Sunny Pines. Below, you'll find the dev log in video and text format. The Mission: This scenario is comprised of three battles. In the first, assisted by rebels, you must halt the convoy and incapacitate as many guards as possible before it flees the ma… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.