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Prometheus Wept›Events›Prometheus Wept V0.656 Released: Act 2 progress, civilian dialogue and more!
In-game event

Prometheus Wept V0.656 Released: Act 2 progress, civilian dialogue and more!

Prometheus Wept · published 8 months ago · build 21589234

All eventsPlayers around this dateRead on Steam

Hi there - I hope 2026 is treating you well! Most of the work since the last update has been on building the starting point of act 2, the Valley of Wrath, a place occupied by former humans maintained in a bizarre half-life by corrupted tech implants.

Valley of Wrath - First Images:

The below images are from the first of two maps, and contain the headquarters of a number of fictional old-world social media companies. The characters haven't been added yet, but will soon.

Short Term Roadmap:

To provide you with a more concrete sense of progress towards the next major release, I've added a short-term roadmap below. When all the bars hit 100%, the Valley of Wrath will be available for you to play. Courtesy notice: the price of the game will increase around this time.

Current Sale Event - 20% Off:

The current sale offers the highest discount to date, partly because I'd like more feedback and partly to evaluate how discount % affects sales. The intent remains not to heavily discount Prometheus Wept during early access. In case you haven't checked out my other games: Vigilantes, Deadstone they are also on sale!

Other Improvements:

  • Added dialogue to a number of NPCs around Sunny Pines. Their utterances vary based on their role/personality and recent player choices.

  • The colour palette of the map screen has been simplified. Search sites which have been eliminated/visited are now removed from the map.

  • Added statues of the leadership of Sunny Pines to locations around the city-state.

  • Updated loot bag model, (Left: Old | Right: New) improved its visibility, and made its highlight more sensitive to mouse over.

  • Fixed enemy characters getting morale bonuses when at neutral morale. (Thanks Vlodril)

As always, I'd love to hear your feedback and suggestions for improvements for future updates, so feel free to get in touch!

All the best,

Daithi

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In-game event4 Sep 2026Valley of Wrath “Soft Launch” Out Now!Hi there! Finally – the first part of Act 2 is available for your (hopefully) gaming pleasure. It's on the main branch, as it doesn't interfere with saves and includes a handful of fixes. I'll follow up in the near future with a more comprehensive post, and an update to the game build, based on your feedback and a reworked Act 1 world map. But, for those who'd like to be the first to check it o…Sale4 Aug 2026Prometheus Wept in the Cyberpunk Fest!Hi there, If you're arriving here from Steam's cyberpunk fest, welcome! It's great to be a part of it, and I figured it'd be a good time to lay out some relevant information. To What Extent Is Prometheus Wept Cyberpunk? The basic premise is that on a near-future earth, what appears to be a devastating cyber-attack wipes out the majority of our digital technology in the space of a day. This thro…Community29 Jul 2026A quick update!Hi there – I hope you're doing well! A quick update: currently working on finishing the connective tissue between act 1 and 2. The work's taking longer than anticipated – there are quite a few strands to follow and tie up. Somedays, it feels like marching through treacle, but it's getting there :) The militia-side conclusion is mostly debugged. I'm half-way through writing the second draft of t…