Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Prometheus Wept›Events›Prometheus Wept in the Cyberpunk Fest!
Sale

Prometheus Wept in the Cyberpunk Fest!

Prometheus Wept · published 37 days ago

All eventsPlayers around this dateRead on Steam

Hi there,

If you're arriving here from Steam's cyberpunk fest, welcome! It's great to be a part of it, and I figured it'd be a good time to lay out some relevant information.

To What Extent Is Prometheus Wept Cyberpunk?

The basic premise is that on a near-future earth, what appears to be a devastating cyber-attack wipes out the majority of our digital technology in the space of a day. This throws human society into chaos, resulting in greatly reduced population, social order and technology. So, the setting combines aspects of post-apocalyptic and cyberpunk.


Cyberspace & Artificial Intelligences:

Cyberspace exists in the form of a limited number of computer networks which have survived the event. On occasion, it will be necessary to enter cyberspace, which your character has the rare capability to do. While allies protect you from physical world threats, you must use a range of scripts (abilities) to overcome system security, and commandeer physical-world systems like defences and doors.

In some of the surviving, but corrupted networks an artificial intelligence has been born. Typically, the AI is a twisted development of the system it grew out of, and they tend to be unknowable, capricious, and dangerous to nearby human settlement. If you fail to negotiate with an AI, or destroy the physical servers which host them, you can choose to face the AIs on their own turf.

[spoiler]In Act 1, you can discover a hidden, old-world research lab, guarded by Hec8, an AI which grew out of the facility's security system. It is obsessed with maintaining the lab's secrets, a tendency which lead to the original staff's demise and potentially yours, if you are not careful.[/spoiler]

Act 1 has a western feel, with an AI that's only dangerous to those who trespass on its territory. Later acts have an increased level of technology and AIs which pose a wider and more significant threat to fallen humanity.

Corporations & High Tech Criminality:

Humanity is still in the process of recovering from the event, and as such, no large corporations have survived or emerged from the chaos. If this aspect of cyberpunk is very important to you, it's unlikely Prometheus Wept is for you.

Body Modification & Transhumanism:

Apart from an implant which allows the protagonist's to enter cyberspace, body modification is not an element in the world. The technology level simply doesn't exist for it. There is an extensive character development system, however, comprised of stats, skills, many perks, and impactful activated abilities.

The State of the Game:

Around 10 meaningful updates have been made to the game since launch. These have been community driven, focused on improving quality of life, polishing systems, improving stability. There have been some neat additions, too, such as a drone for the main character. In my view, act 1 is in pretty good shape now.

In more recent months, the focus has shifted to preparing the first part of act 2, where you must navigate the “Valley of Wrath” an area occupied by old-world humans who has been maintained in a bizarre half life by corrupted tech implants. Here, you must navigate a deadly gauntlet of undead political extremists and lifestyle influencers.


This major update will be available in the coming weeks. The first price increase will occur after the cyberpunk fest ends, in anticipation of the update.


Community Driven Development:

I'm very interested in feedback in order to improve the game, and very active on the forum, so if Prometheus Wept sounds like a game you would enjoy, please consider supporting a small, hard-working developer and letting me know what you think.

If you have any questions, suggestions, or feedback, do let me know – I'll get back to you!

Thanks for reading,

Daithi

More from Prometheus Wept

Other announcements

All events
In-game event4 Sep 2026Valley of Wrath “Soft Launch” Out Now!Hi there! Finally – the first part of Act 2 is available for your (hopefully) gaming pleasure. It's on the main branch, as it doesn't interfere with saves and includes a handful of fixes. I'll follow up in the near future with a more comprehensive post, and an update to the game build, based on your feedback and a reworked Act 1 world map. But, for those who'd like to be the first to check it o…Community29 Jul 2026A quick update!Hi there – I hope you're doing well! A quick update: currently working on finishing the connective tissue between act 1 and 2. The work's taking longer than anticipated – there are quite a few strands to follow and tie up. Somedays, it feels like marching through treacle, but it's getting there :) The militia-side conclusion is mostly debugged. I'm half-way through writing the second draft of t…In-game event6 Jun 2026Version 0.662: Improved navigation, lighting & an update on Act 2!Hi there- Hope you're doing good! Work on the new area for the game, The Valley of Wrath is going fairly well. At this point, 14 of 20 encounters have been debugged. I still need to write some enemy behaviour code for a new enemy type, and connect the end of act 1 to the new parts of the game, but, it's getting there. A quick heads up: the first price increase will happen as soon as it is possi…