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Prometheus Wept›Events›Version 0.662: Improved navigation, lighting & an update on Act 2!
In-game event

Version 0.662: Improved navigation, lighting & an update on Act 2!

Prometheus Wept · published 3 months ago · build 23600368

All eventsPlayers around this dateRead on Steam

Hi there-

Hope you're doing good! Work on the new area for the game, The Valley of Wrath is going fairly well. At this point, 14 of 20 encounters have been debugged. I still need to write some enemy behaviour code for a new enemy type, and connect the end of act 1 to the new parts of the game, but, it's getting there.

A quick heads up: the first price increase will happen as soon as it is possible to do so (Steam has rules about price increases around sales). The current intention is to increase the price with every major update.

This is a smaller, maintenance update to address a couple of issues based on your feedback and bug reports. These are:

Improvements: Map Navigation, Lighting & Particles

  • Set up better lighting profiles, in particular making night scenes brighter. (Thanks, justaguy2)

  • Navigation helpers now have an improved text description.(Thanks, blindseye)

  • Map exits are now shown with navigation helpers. (Thanks, blindseye)

  • Navigation helpers remain visible until the object they are pointing to is on screen. (Thanks, blindseye)

  • Navigation helpers show the distance from the edge of the screen, rather than the centre, to give a better sense of where the indicated object is. (Thanks, blindseye)

  • Icons indicating interactable objects are now visible through roofs. (Thanks, blindseye)

  • Added a number of particle effects to enliven the scenes.

Bug Fixes:

  • Fixed a bug causing player party HP to be restored on loading. (Thanks, alation13)

  • Fixed a number of grammatical errors and typos. (Thanks, Irelandwalk)

  • Fixed a UI element appearing in error on the user interface. (Thanks, alation13)

  • Fixed an alignment issue with the UI elements which show how allies' skillpoints are allocated.

  • Prevented the outhouse where the boat captain is hiding from the sniper being activated twice.

Thanks again for your support and patience! As always, I'm keen to hear your feedback, so I can make Prometheus Wept the best game it can be.

Talk soon,

Daithi

More from Prometheus Wept

Other announcements

All events
In-game event4 Sep 2026Valley of Wrath “Soft Launch” Out Now!Hi there! Finally – the first part of Act 2 is available for your (hopefully) gaming pleasure. It's on the main branch, as it doesn't interfere with saves and includes a handful of fixes. I'll follow up in the near future with a more comprehensive post, and an update to the game build, based on your feedback and a reworked Act 1 world map. But, for those who'd like to be the first to check it o…Sale4 Aug 2026Prometheus Wept in the Cyberpunk Fest!Hi there, If you're arriving here from Steam's cyberpunk fest, welcome! It's great to be a part of it, and I figured it'd be a good time to lay out some relevant information. To What Extent Is Prometheus Wept Cyberpunk? The basic premise is that on a near-future earth, what appears to be a devastating cyber-attack wipes out the majority of our digital technology in the space of a day. This thro…Community29 Jul 2026A quick update!Hi there – I hope you're doing well! A quick update: currently working on finishing the connective tissue between act 1 and 2. The work's taking longer than anticipated – there are quite a few strands to follow and tie up. Somedays, it feels like marching through treacle, but it's getting there :) The militia-side conclusion is mostly debugged. I'm half-way through writing the second draft of t…