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Prometheus Wept›Events›Prometheus Wept v0.658 released!
In-game event

Prometheus Wept v0.658 released!

Prometheus Wept · published 6 months ago · build 22261466

All eventsPlayers around this dateRead on Steam

Hi again-

I hope you're doing well! Prometheus Wept V0.658 is out now! Work on the Valley of Wrath remains the focus of development, with a lesser amount of time going towards improvements and fixes to the existing game.

Updated Valley of Wrath Images:

First Image of a Smombie:

Smombies, are old-world humans who has been maintained in a bizarre half life by corrupted tech implants. Sometimes they're incredibly aggressive, other times, they won't even notice you walk past them.

Updated Development Progress:

A big thanks to Vlodril and Shining Hector for the feedback which formed the backbone of the improvements/bug fixes for this update. If you've been playing and have any feedback, please do share it here on or Discord – it allows me to better improve the game, and keeps motivation high!

Improvements:

  • Added quicksave/load functionality (Thanks, Vlodril & Shining Hector)

  • When characters have unapplied stat / skill / perks, clicking on the icon on their portrait bring you to their character screen (Thanks, Vlodril)

  • Updated character portrait for Ferdia Beckett to be consistent with description. (Thanks, Shining Hector)

  • Added descriptions to the statues in Sunny Pines. (Thanks, Vlodril)

Bug Fixes:

  • Fixed the sappers in Rawlston Farm not being enabled. (Thanks, Vlodril)

  • Fixed journals not being disabled in Hec8 labs. (Thanks, Shining Hector)

  • Fixed fires being enabled in Homestead Heights before rioting begins. (Thanks, Vlodril)

  • Fixed a volume increase that can occur when returning to the main menu. (Thanks, Shining Hector)

  • Effect from Teleport device plays on the wrong tiles. (Thanks, Vlodril) - A little context for the image: here, the player character has used the SRD (spacial relocation device - a relic of the old world) to teleport away from the wolves - you can notice the distortion effect in this area.

  • Fixed Marcus Tiber not being added to combat at the front gate, during the battle for Sunny Pines.

  • Fixes incorrect armour model being enabled for some characters.

That's all for this update, please keep the feedback coming, and I'll check in again in around a month!

All the best,

Daithi

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