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Prometheus Wept›Events›A big "thank you" to pre-release testers & first update incoming!
Community

A big "thank you" to pre-release testers & first update incoming!

Prometheus Wept · published 18 Jun 2025, 11:00 UTC

All eventsPlayers around this dateRead on Steam

Hi there,

I hope you're doing well! Thank you for your support and feedback to date - I'm getting close to releasing the first update to Prometheus Wept. It will be a small update to deliver a quality-of-life focused boost to PW, later today, or tomorrow.

Things got a little hectic coming up to the early access release, and I'd like to take a moment to thank the brave pioneers who gave feedback and helped improve the game before it released on early access. It wasn't possible to address all feedback before launch, so I focused on stability, but I'll address more of your feedback in the near future.

Given the complexity of Prometheus Wept, even with 1000+ hours of testing in a very methodical manner, I wasn't able to remove all the bugs. Your help massively improved the game, and I'm really grateful for that.

Apologies in advance if I missed anyone, it's been a hectic time. If anyone who reported bugs or gave feedback would like their name in the credits, let me know how you'd like to be credited!

Talk soon,

Daithi

Additions:

  • Opening cutscene added. (Monty)

Bug Fixes:

  • Fixed an issue preventing the game from launching if the demo was installed. (Corwin)

  • Fixed a game breaking bug, which prevents the rebellion storyline from advancing (LDi Cesare, Bernd)

  • Fixed a bug preventing the main character from getting up after a defeat in combat (Might be Crusty)

  • Fixed an issue which interupts player movement in real time. (Might be Crusty)

  • Fixed drones being able to fire through certain parts of a wall. ( LDi Cesare)

  • Fixed the UI dissappearing when the player interacts with a cyberspace node for the second time. (Bernd)

  • Fixed options not updating when moving between tabs. (liessahl)

  • Fixed friendly turret in Hec8 labs being added to battles it shouldn't be. (LDi Cesare)

  • Fixed roofs being enabled when player characters are inside building (Bernd, LDi Cesare, Murkki017)

  • Fixed doors opening to wrong position (LDi Cesare, Modron)

  • Fixed an item container having an incorrect item (Bernd)

  • Fixed issues around item saving and loading (Modron)

  • Fixed objects in Sunny Pines allowing movement to the tiles they covered. (Murkki017)

  • Fixed errors in the crafting system (Modron)

  • Fixed not being able to attack servers after drones destroyed in Hec8 labs (Brigand231)

  • Fixed an issue causing Zeke to teleport before a fight in the Drag. (Murkki017)

  • Fixed an issue with inventory items disappearing (Modron)

  • Fixed characters not appearing where they should (Murkki017)

  • Fixed an issue preventing progress if you convince kindle to defect from the firemen. (Brigand231)

  • Fixed an issue preventing progress if you visit the water plant after meeting Gordina. (Polydeuces, Modron)

  • Fixed an issue with overwatch. (Modron)

  • Fixed an issue allowing you to visit more search sites than you should, when searching for DR Kriesler. (Modron, Bernd)

  • Fixed an issue with raising rebel faction morale. (Modron)

Quality of Life

  • Modified dialogue text to improve its visibility on Steam Deck (KezCrash)

  • In character creation, you can now revert stats and skills to their original state (LDi Cesare)

  • “Continue” button in dialogue is hidden when not used (LDi Cesare)

  • Added a “Youtube Mode” to prevent any music tracks which might interfere with video monetisation being played. (Vlodril)

  • Did a quick pass on optimising level load times. (Gloomseeker / Liessahl)

  • Pressing space, or clicking anywhere on the dialogue panel now advances dialogue (Sneko)

  • Adjusted position of difficulty select panel (Monty)

  • Music volume starts lower (Monty)

  • Increased size of current AP Text (Modron)

  • Improved lighting in The Drag (Murkki017)

  • Fixed objects highlighing in error on the character creation screen. (awg)

  • Moved tutorial window so it doesn't obscure quest panel. (Sneko, Murkki017)

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