Prometheus Wept
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
38 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
38 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | And... we're... live! Hi there! It's been a hectic time in a long, long journey, but Prometheus Wept is now available! I hope you enjoy it and that it has been worth the wait. I've recently added pinned threads on short & medium term development plans, to better explain what's next for Prometheus Wept, so feel free to check them out. I'll be especially active on the Steam forums - I'm looking forward to getting your… | — | |
| Community | A Belated Posting of the December Dev Log! Hi there! I realise it's been a while since I've posted an update on Steam, so I wanted to belatedly share the December Dev Log, to keep you up to date. In summary though, I took some time of testing to improve a few systems, mainly camera and morale. I've since returned to testing and completed the mission in Hec8 labs last week, and am currently working on the later missions for the game path… | — | |
| Community | Prometheus Wept demo updated for the Steam turn-based RPG fest! Hi again- I hope you're doing well! A new demo for Prometheus Wept has just gone live for the Steam Turn Based RPG Event, and as a stepping stone to Early Access, which will hopefully happen before year's end. If you get a chance to check it out, it would be great to hear your feedback, so I can tune the game in anticipation of the early access release. Small Encounters & Scene Dressing To date… | — | |
| Community | Prometheus Wept: Rebel Finale Complete & Early Access Release Update! Hello, I hope you're doing well! TLDR: The rebel finale is complete, and an early access release before the end of the year is likely, but not definite. If you'd like further details, check out the below video or text. Rebel Finale Complete: I've just wrapped up the rebel finale. Your goal is to capture Sunny Pines, and the conflict plays out over up to 6 maps. If you're defeated while attackin… | — | |
| Community | Dev Log April - May 2024: Militia Finale (Finally) Complete! Hi there- Daithi here. I hope you're doing well! I've just wrapped up the militia finale – that's all the encounters designed, written, implemented and debugged across the five maps the finale can play out over. While working on the finale, I added code to: - Allow AI characters to target objects - Allow AI characters to spend AP activating objects - Improve trap mechanics - Equip a faction's t… | — | |
| Community | Prometheus Wept Dev Log Jan 24! TLDR: The militia pre-finale is complete, and includes an optional combat mission which takes place on a new map. Hello, and welcome to the January dev log for Prometheus Wept. I've wrapped up the militia pre-finale, where you will prime Sunny Pine's militia for confrontation with the rebels. This includes improving the militia's equipment through trade and crafting, recruiting new members, imp… | — | |
| Community | Prometheus Wept Dec '23 Update: Getting there on act 1 finale Hi again, I hope you're doing well! I'm still working on the finale for act 1. A quick summary of some recent activities, and you can find more detail below: - Completed the Homestead Heights map for Sunny Pines. - Rebel pre-finale is virtually complete. - Militia pre-finale will require less work, and will be started next. Homestead Heights Map: I've added the last of the five districts of Sun… | — | |
| Community | A quick check in! Hi again- I hope you're doing well. I'm still working on the finale for act 1, specifically, on the options you can pursue to strengthen your chosen faction and weaken the enemy before the showdown starts. The options available include purchasing equipment, recruitment, training, intelligence gathering, acts of sabotage and more. There's a lot of work involved – hopefully the effort will transl… | — | |
| Community | Dev Update Aug 23: Convoy Ambush! Hello again! I've wrapped up the rebel side of the food convoy mission. Here, you will ambush and attempt to capture a food convoy destined for Sunny Pines. Below, you'll find the dev log in video and text format. The Mission: This scenario is comprised of three battles. In the first, assisted by rebels, you must halt the convoy and incapacitate as many guards as possible before it flees the ma… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.