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Prometheus Wept›Events›Prometheus Wept V0.646 Out Now: Improved visuals, camera controls and more!
In-game event

Prometheus Wept V0.646 Out Now: Improved visuals, camera controls and more!

Prometheus Wept · published 13 months ago · build 19600220

All eventsPlayers around this dateRead on Steam

Hi there-

I hope you're having a nice weekend! Prometheus Wept v0.646 is now available. This update brings visual and camera improvements, a unique set of combat dialogue for a permanent ally, and more. If you have any comments, questions or suggestions – do let me know!

Visual Improvements: Scene Dressing

Two key areas: the entrance to Sunny Pines, and Liberty Square have received attention in terms of visuals, to make them feel like immersive “lived in” places. This includes wildlife, banners representing the city state of Sunny Pines, an entrance structure with a sign, and more scene dressing in general.

The intention is to bring other locations up to this standard in coming updates, and further improve environment quality in the future.

Fully Manual Combat Camera:

A fully manual camera mode has been added, in which you will have complete control of the camera, at all times, during combat. This is in addition to the existing Automatic Camera, which keeps the action in frame and the Focus Camera, which focuses on characters at the start of their turn.

Thanks to Tchey for the suggestion.

Unique Combat Dialogue For Beckett:

Ferdia Beckett, the sociopathic conman masquerading as a priest gets his own set of combat dialogue. Expect loads of snark, menace, and “vocational” references.

Smaller Additions:

  • Added a notification to make players aware if a character is not a permanent party member. This will prevent valuable items being lost.

  • Reviewed the existing combat dialogue, removing less engaging dialogue.

  • Fixed drones not playing shooting sound effect.

  • I've also laid the groundwork for adding unique combat dialogue for other permanent party members and weather effects, which affect gameplay.

Thanks again to Vlodril for his play through, which provided a ton of helpful feedback and to you, for your support and encouragement – I'll be in touch again in the near future with another update!

All the best, Daithi

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