How long do games like this hold their players, and where is this one on that curve? · 24 fighting games on a curve
Fighting games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (24 at launch, 24 at month 12, 22 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Half-life | Share now | Standing | Tracked | |
|---|---|---|---|---|---|---|
| 1 | Street Fighter X TekkenStreet Fighter X Tekken | 26 monthsat month 26 | 0.0%of launch | not ranked: cohort too thin at this ageits cohort | 171 months4 revival months | |
| 2 | GUILTY GEAR Xrd REV 2GUILTY GEAR Xrd REV 2 | 22 monthsat month 22 | 22.8%of launch | Holds better than 86% of fighting games at month 11686th percentile, its cohort | 117 months5 revival months | |
| 3 | BlazBlue CentralfictionBlazBlue Centralfiction | 16 monthsat month 16 | 110%of launch | Holds better than 96% of fighting games at month 11296th percentile, its cohort | 113 months5 revival months | |
| 4 | Guilty Gear X2 #ReloadGuilty Gear X2 #Reload | 9 monthsat month 9 | 27.0%of launch | Holds better than 84% of fighting games at month 13084th percentile, its cohort | 131 monthsno revival | |
| 5 | Lethal LeagueLethal League | 7 monthsat month 7 | 2.2%of launch | Quieter than 58% of fighting games at month 13842th percentile, its cohort | 139 months4 revival months | |
| 6 | Injustice™ 2Injustice™ 2 | 5 monthsat month 5 | 24.5%of launch | Holds better than 86% of fighting games at month 10586th percentile, its cohort | 106 months5 revival months | |
| 7 | THE KING OF FIGHTERS 2002 UNLIMITED MATCHTHE KING OF FIGHTERS 2002 UNLIMITED MATCH | 3 monthsat month 3 | 111%of launch | Holds better than 95% of fighting games at month 13895th percentile, its cohort | 139 months4 revival months | |
| 8 | BlazBlue: Continuum Shift ExtendBlazBlue: Continuum Shift Extend | 3 monthsat month 3 | 5.7%of launch | Holds better than 60% of fighting games at month 14160th percentile, its cohort | 142 monthsno revival | |
| 9 | TEKKEN 8TEKKEN 8 | 2 monthsat month 2 | 15.7%of launch | Quieter than 64% of fighting games at month 3136th percentile, its cohort | 32 monthsno revival | |
| 10 | Street Fighter VStreet Fighter V | 2 monthsat month 2 | 1.9%of launch | Quieter than 60% of fighting games at month 12640th percentile, its cohort | 127 months5 revival months | |
| 11 | Mortal Kombat XMortal Kombat X | 2 monthsat month 2 | 8.3%of launch | Holds better than 69% of fighting games at month 13669th percentile, its cohort | 137 months1 revival month | |
| 12 | Pocket BraveryPocket Bravery | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of fighting games at month 370th percentile, its cohort | 38 monthsno revival | |
| 13 | Skullgirls 2nd EncoreSkullgirls 2nd Encore | 2 monthsat month 2 | 25.9%of launch | Holds better than 86% of fighting games at month 15686th percentile, its cohort | 157 months5 revival months | |
| 14 | GUILTY GEAR XX ACCENT CORE PLUS RGUILTY GEAR XX ACCENT CORE PLUS R | 2 monthsat month 2 | 70.3%of launch | Holds better than 94% of fighting games at month 13594th percentile, its cohort | 136 months5 revival months | |
| 15 | Guilty Gear IsukaGuilty Gear Isuka | 2 monthsat month 2 | 0.0%of launch | Quieter than 100% of fighting games at month 1520th percentile, its cohort | 153 months1 revival month | |
| 16 | Mortal Kombat 11Mortal Kombat 11 | 1 monthat month 1 | 8.6%of launch | Quieter than 63% of fighting games at month 8837th percentile, its cohort | 89 months3 revival months | |
| 17 | GUILTY GEAR -STRIVE-GUILTY GEAR -STRIVE- | 1 monthat month 1 | 10.9%of launch | Quieter than 65% of fighting games at month 6235th percentile, its cohort | 63 months4 revival months | |
| 18 | TEKKEN 7TEKKEN 7 | 1 monthat month 1 | 6.4%of launch | Holds better than 61% of fighting games at month 11061th percentile, its cohort | 111 months2 revival months | |
| 19 | SOULCALIBUR VISOULCALIBUR VI | 1 monthat month 1 | 2.1%of launch | Quieter than 61% of fighting games at month 9439th percentile, its cohort | 95 monthsno revival | |
| 20 | Rivals of Aether IIRivals of Aether II | 1 monthat month 1 | 21.9%of launch | Holds better than 65% of fighting games at month 2165th percentile, its cohort | 22 months1 revival month | |
| 21 | GUILTY GEAR Xrd -SIGN-GUILTY GEAR Xrd -SIGN- | 1 monthat month 1 | 0.3%of launch | Quieter than 72% of fighting games at month 12828th percentile, its cohort | 129 monthsno revival | |
| 22 | DivekickDivekick | 1 monthat month 1 | 0.6%of launch | Quieter than 70% of fighting games at month 11630th percentile, its cohort | 117 monthsno revival | |
| 23 | THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITIONTHE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION | 1 monthat month 1 | 43.0%of launch | Holds better than 90% of fighting games at month 14090th percentile, its cohort | 141 monthsno revival | |
| 24 | BlazBlue: Calamity TriggerBlazBlue: Calamity Trigger | 1 monthat month 1 | 4.6%of launch | Holds better than 57% of fighting games at month 15057th percentile, its cohort | 151 monthsno revival |
Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.