How long do games like this hold their players, and where is this one on that curve? · 315 indie games on a curve
Indie games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (315 at launch, 312 at month 12, 307 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Half-life | Share now | Standing | Tracked | |
|---|---|---|---|---|---|---|
| 1 | Lone LeaderLone Leader | 19 monthsat month 19 | 22.9%of launch | Holds better than 89% of indie games at month 7389th percentile, its cohort | 74 months1 revival month | |
| 2 | Spin RushSpin Rush | 17 monthsat month 17 | 0.0%of launch | Quieter than 100% of indie games at month 1200th percentile, its cohort | 121 months5 revival months | |
| 3 | Mutant Mudds DeluxeMutant Mudds Deluxe | 11 monthsat month 11 | 0.0%of launch | Quieter than 100% of indie games at month 1540th percentile, its cohort | 155 monthsno revival | |
| 4 | LuckslingerLuckslinger | 8 monthsat month 8 | 0.0%of launch | Quieter than 100% of indie games at month 1350th percentile, its cohort | 136 monthsno revival | |
| 5 | MasochisiaMasochisia | 8 monthsat month 8 | 0.0%of launch | Quieter than 100% of indie games at month 1310th percentile, its cohort | 132 monthsno revival | |
| 6 | Cavern KingsCavern Kings | 6 monthsat month 6 | 0.0%of launch | Quieter than 100% of indie games at month 1440th percentile, its cohort | 145 months1 revival month | |
| 7 | Big Action Mega Fight!Big Action Mega Fight! | 6 monthsat month 6 | 0.0%of launch | Quieter than 100% of indie games at month 1290th percentile, its cohort | 130 months3 revival months | |
| 8 | SUPER DISTROSUPER DISTRO | 5 monthsat month 5 | 57.5%of launch | Holds better than 98% of indie games at month 9198th percentile, its cohort | 92 months5 revival months | |
| 9 | Dark Deception: Monsters & MortalsDark Deception: Monsters & Mortals | 5 monthsat month 5 | 4.8%of launch | Holds better than 53% of indie games at month 6953th percentile, its cohort | 70 monthsno revival | |
| 10 | Rush Bros.Rush Bros. | 5 monthsat month 5 | 0.0%of launch | Quieter than 100% of indie games at month 1600th percentile, its cohort | 161 months2 revival months | |
| 11 | Electronic Super Joy: Groove CityElectronic Super Joy: Groove City | 5 monthsat month 5 | 0.0%of launch | Quieter than 100% of indie games at month 1460th percentile, its cohort | 147 monthsno revival | |
| 12 | Drew and the Floating LabyrinthDrew and the Floating Labyrinth | 5 monthsat month 5 | 0.0%of launch | Quieter than 100% of indie games at month 1380th percentile, its cohort | 139 months1 revival month | |
| 13 | TeraBlasterTeraBlaster | 5 monthsat month 5 | 2.8%of launch | Holds better than 77% of indie games at month 13477th percentile, its cohort | 135 months1 revival month | |
| 14 | Legend of HimariLegend of Himari | 4 monthsat month 4 | 0.3%of launch | Quieter than 59% of indie games at month 10141th percentile, its cohort | 102 months5 revival months | |
| 15 | RONINRONIN | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 1360th percentile, its cohort | 137 months3 revival months | |
| 16 | Trigger RunnersTrigger Runners | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 1250th percentile, its cohort | 126 monthsno revival | |
| 17 | Office BattleOffice Battle | 4 monthsat month 4 | 1.1%of launch | Holds better than 68% of indie games at month 13068th percentile, its cohort | 131 months5 revival months | |
| 18 | Critter CrunchCritter Crunch | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 1680th percentile, its cohort | 169 monthsno revival | |
| 19 | HeavenworldHeavenworld | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 770th percentile, its cohort | 78 monthsno revival | |
| 20 | Star Chronicles: Delta QuadrantStar Chronicles: Delta Quadrant | 4 monthsat month 4 | 7.9%of launch | Holds better than 82% of indie games at month 8582th percentile, its cohort | 86 months1 revival month | |
| 21 | BermudaBermuda | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 1380th percentile, its cohort | 139 monthsno revival | |
| 22 | Squishy the Suicidal PigSquishy the Suicidal Pig | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 1430th percentile, its cohort | 144 months4 revival months | |
| 23 | Timore 5Timore 5 | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 1200th percentile, its cohort | 121 months1 revival month | |
| 24 | Light BoundLight Bound | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 1360th percentile, its cohort | 137 monthsno revival | |
| 25 | Car Washer: Summer of the NinjaCar Washer: Summer of the Ninja | 4 monthsat month 4 | 0.0%of launch | Quieter than 100% of indie games at month 1300th percentile, its cohort | 131 months2 revival months |
Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.