How long do games like this hold their players, and where is this one on that curve? · 180 early access games on a curve
Early access games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (180 at launch, 117 at month 12, 35 at month 36). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Half-life | Share now | Standing | Tracked | |
|---|---|---|---|---|---|---|
| 1 | SaleblazersSaleblazers | 34 monthsat month 34 | 29.0%of launch | Quieter than 69% of early access games at month 3431th percentile, its cohort | 35 months4 revival months | |
| 2 | ResoniteResonite | 21 monthsat month 21 | 60.8%of launch | Holds better than 51% of early access games at month 3451th percentile, its cohort | 35 monthsno revival | |
| 3 | Ghosts Of TaborGhosts Of Tabor | 20 monthsat month 20 | 23.6%of launch | Quieter than 81% of early access games at month 4119th percentile, its cohort | 42 months1 revival month | |
| 4 | OPERATOROPERATOR | 11 monthsat month 11 | 1647%of launch | Holds better than 100% of early access games at month 36100th percentile, its cohort | 37 months5 revival months | |
| 5 | Milky Way IdleMilky Way Idle | 6 monthsat month 6 | 29.3%of launch | Holds better than 50% of early access games at month 1750th percentile, its cohort | 18 monthsno revival | |
| 6 | Neon StrikerNeon Striker | 5 monthsat month 5 | 103%of launch | Holds better than 88% of early access games at month 1388th percentile, its cohort | 14 monthsno revival | |
| 7 | VEIN DemoVEIN Demo | 5 monthsat month 5 | 790%of launch | Holds better than 100% of early access games at month 49100th percentile, its cohort | 50 months5 revival months | |
| 8 | Feed the CupsFeed the Cups | 4 monthsat month 4 | 38.9%of launch | Quieter than 58% of early access games at month 3042th percentile, its cohort | 31 months3 revival months | |
| 9 | White KnuckleWhite Knuckle | 4 monthsat month 4 | 126%of launch | Holds better than 87% of early access games at month 1687th percentile, its cohort | 17 months4 revival months | |
| 10 | Total Conflict: ResistanceTotal Conflict: Resistance | 4 monthsat month 4 | 31.8%of launch | Quieter than 65% of early access games at month 4035th percentile, its cohort | 41 months2 revival months | |
| 11 | Project SilverfishProject Silverfish | 4 monthsat month 4 | 37.8%of launch | Holds better than 53% of early access games at month 1353th percentile, its cohort | 14 months1 revival month | |
| 12 | REKAREKA | 4 monthsat month 4 | 29.2%of launch | Quieter than 61% of early access games at month 2239th percentile, its cohort | 23 monthsno revival | |
| 13 | ボクセル築城ずんだもんキャッスルボクセル築城ずんだもんキャッスル | 4 monthsat month 4 | 19.8%of launch | Quieter than 72% of early access games at month 2028th percentile, its cohort | 21 monthsno revival | |
| 14 | ZompiercerZompiercer | 4 monthsat month 4 | 330%of launch | Holds better than 98% of early access games at month 7698th percentile, its cohort | 77 months5 revival months | |
| 15 | Heroes' Vow: Three KingdomsHeroes' Vow: Three Kingdoms | 3 monthsat month 3 | 8.7%of launch | Quieter than 83% of early access games at month 1717th percentile, its cohort | 18 monthsno revival | |
| 16 | Drive Beyond HorizonsDrive Beyond Horizons | 3 monthsat month 3 | 9.0%of launch | Quieter than 80% of early access games at month 1720th percentile, its cohort | 18 months1 revival month | |
| 17 | BitCraft OnlineBitCraft Online | 3 monthsat month 3 | 18.5%of launch | Quieter than 63% of early access games at month 1437th percentile, its cohort | 15 monthsno revival | |
| 18 | SMITE 2SMITE 2 | 3 monthsat month 3 | 280%of launch | Holds better than 92% of early access games at month 2392th percentile, its cohort | 24 monthsno revival | |
| 19 | RailroaderRailroader | 3 monthsat month 3 | 52.5%of launch | Quieter than 52% of early access games at month 3248th percentile, its cohort | 33 monthsno revival | |
| 20 | SMITE 2 - Public TestSMITE 2 - Public Test | 3 monthsat month 3 | 0.8%of launch | Quieter than 98% of early access games at month 232th percentile, its cohort | 24 monthsno revival | |
| 21 | ZortZort | 3 monthsat month 3 | 31.2%of launch | Quieter than 51% of early access games at month 2049th percentile, its cohort | 21 months1 revival month | |
| 22 | EmberwardEmberward | 3 monthsat month 3 | 21.5%of launch | Quieter than 70% of early access games at month 2530th percentile, its cohort | 26 monthsno revival | |
| 23 | Motor Town: Behind The WheelMotor Town: Behind The Wheel | 3 monthsat month 3 | 292%of launch | Holds better than 84% of early access games at month 5684th percentile, its cohort | 57 months5 revival months | |
| 24 | POLYGONPOLYGON | 3 monthsat month 3 | 42.3%of launch | Holds better than 88% of early access games at month 7788th percentile, its cohort | 78 months5 revival months | |
| 25 | 3D Aim Trainer3D Aim Trainer | 3 monthsat month 3 | 25.2%of launch | Holds better than 79% of early access games at month 6179th percentile, its cohort | 62 monthsno revival |
Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.