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Apps›SMITE 2›Audience

SMITE 2

GameApp ID 2,437,170by Titan Forge GamesReleased 27 Aug 2024
WindowsEngine —
Early AccessMOBAActionThird PersonStrategyMythology+14+16
View on SteamCompareShare
App ID2,437,170
Release date27 Aug 2024
Engine—
Install size25.6 GB
TypeGame
Last update1 Sep 2026
Steam DeckPlayable
DLC3
DeveloperTitan Forge Games
Changenumber38,613,925
PriceFree
Packages0
PublisherHi-Rez Studios
SystemsWindows
Followers—
Depots1
SMITE 2
  • Titan Forge Games·Hi-Rez Studios
  • Released 27 Aug 2024·App 2437170

Steam user reviews

Mixed

54.8%· 23.6K reviews

Recent Mixed · 47%

SteamPeaks Rating

62.6 Mixed

Recent 30 days 42.8

How it works ›

Playing now

9,141

+963 vs. yesterday

43%of peak

All-time peak

21,244

Jan 2025

Overview
Data
Price historyChartsPatchesEventsReviewsAudience
Updated 6 minutes ago
Data by SteamPeaks.com
Estimates
Availability
Technical
MetadataPackagesDLC4Depots1RequirementsInstall sizeConfigurationCloud saves
Content
AchievementsCommunityMediaRelated apps
History
Update historyStore history
Everything
Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackagesDLC4Depots1RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Hours, Honestly

How long people play SMITE 2

Every gameHow this is computedComputed 13 hours ago
Median hours
63.9 h
of 600 sampled reviewers, reviews since 5 Aug 2026
Middle half
13.9 h to 235 h
25th to 75th percentile; one in ten past 568 h
Under 2 hours
8.3%
reviews written inside the refund window; median 43.8 h at writing
Over 100 hours
40.7%
of the sampled reviewers, total playtime
Cost per hour
Free
nothing to divide
Total hours of the sampled reviewers · share of 600 reviews
under 1 h4.2%
1–2 h2.5%
2–5 h7.5%
5–10 h6.7%
10–20 h8.3%
20–50 h15.3%
50–100 h14.8%
100 h and more40.7%
Finish funnel · achievements by global unlock share

No achievement marks the end

Started
61.3%
unlocked the most common achievement
Finished
no finish match
none of the 27 achievements reads like the end of the game
Everything
10.2%
unlocked the rarest achievement
Achievements
27
with an unlock share on 5 Sep 2026
Taste of Victorystarted61.3%
Minion Killer52.8%
Minion Slayer47.1%
Minion Dominator38.8%
Titan Killer37.3%
Carry Novice23.4%
Gold Fury Killer22.8%
Mid Lane Novice21.1%
Solo Lane Novice20.0%
Support Novice19.6%
16 more achievements between
Fire Giant Dominatoreverything10.2%

Global unlock shares from Steam’s own achievement percentages, read on 5 Sep 2026, ordered most common first. The finish rules (beat the game, completed the story, final boss, credits, epilogue and their variants) matched no name or description, so the funnel has no finish step rather than a guessed one. Shares are of players who have the game on their account, as Steam counts them. . Data by SteamPeaks.com.

Playtime is that of people who reviewed, from the 600 reviews SteamPeaks sampled for SMITE 2: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.

Streamer Effect

Do streams move SMITE 2?

Every gameHow this is computedNot sampled
SMITE 2 is not in the Twitch ring: viewers are sampled every 10 minutes for the hundred most played games and every watched game (310 games since 3 Sep 2026), so there is no viewer series to set against its players yet. Watching the game adds it to the ring.
How this is computed
Best Time to Play

When SMITE 2 is busiest

How this is computedHourly sample 1 hour ago
Needs four weeks of hourly samples, 2 on file (46 hourly rows since 5 Sep 2026, 08:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How SMITE 2 holds its players

Every gameHow this is computedComputed 34 hours ago

Holds better than 92% of early access games at month 23.

Launch level
2,047
average players, best of the first three months from Sep 2024
Share now
280%
of the launch level, Aug 2026, month 23
Half-life
3 months
first month under half of launch
Standing
92th
percentile among early access games at month 23
Revivals
0
no month after the first year above 1.5× the prior six
Share of the launch level by month since launch · early access games · 180 games at launch
0% 100% 200% 300% 360% Launch 12 24 36 48
SMITE 2Middle half of early access gamesMedian early access gameNext 12 months estimateHalf of launch

Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, Sep 2024 to Aug 2026, each month divided by the launch level (2,047). The band is the 25th to 75th percentile of early access games at each month since launch (180 games at launch); the half-life is the first month under half, counting from the month the launch level was set. The projection is the cohort’s band for the next twelve months scaled to this game’s share now: what early access games usually do next, not a forecast of this game, so it is drawn as a band and labelled an estimate. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.