Do streams move players here, and by how much? · 405 games sampled on Twitch
Correlation is not causation. These figures say how closely a game’s Twitch viewers and its Steam players move together, and what happened to players after viewer spikes; a stream can follow a patch or a sale as easily as cause a crowd.
| Game | Spike | Viewers | Lift | Baseline | Verdict | |
|---|---|---|---|---|---|---|
| War ThunderWar Thunder | 6 Nov 2026, 14:50 UTCabove ×3 the 24-hour median for 30 min or more | 33,679peak, Twitch | −0.2%estimate84,345 players after | 84,522same hours, a week earlier | Mixed | |
| Left 4 Dead 2Left 4 Dead 2 | 6 Nov 2026, 14:40 UTCabove ×3 the 24-hour median for 30 min or more | 786peak, Twitch | +17.2%estimate31,688 players after | 27,029same hours, a week earlier | Mixed | |
| Black Myth: WukongBlack Myth: Wukong | 6 Nov 2026, 14:30 UTCabove ×3 the 24-hour median for 30 min or more | 336peak, Twitch | +79.5%estimate20,281 players after | 11,300same hours, a week earlier | Self-driven | |
| Probably StolenProbably Stolen | 6 Nov 2026, 14:00 UTCabove ×3 the 24-hour median for 30 min or more | 19,124peak, Twitch | +68.0%estimate163,327 players after | 97,230same hours, a week earlier | Mixed | |
| Crusader Kings IIICrusader Kings III | 6 Nov 2026, 14:00 UTCabove ×3 the 24-hour median for 30 min or more | 227peak, Twitch | −13.1%estimate17,932 players after | 20,643same hours, a week earlier | Mixed | |
| The Binding of Isaac: RebirthThe Binding of Isaac: Rebirth | 6 Nov 2026, 13:30 UTCabove ×3 the 24-hour median for 30 min or more | 712peak, Twitch | −2.4%estimate47,145 players after | 48,294same hours, a week earlier | Self-driven | |
| Project ZomboidProject Zomboid | 6 Nov 2026, 13:00 UTCabove ×3 the 24-hour median for 30 min or more | 7,014peak, Twitch | −13.4%estimate41,969 players after | 48,462same hours, a week earlier | Mixed | |
| Counter-Strike 2Counter-Strike 2 | 6 Nov 2026, 12:20 UTCabove ×3 the 24-hour median for 30 min or more | 234,538peak, Twitch | −1.5%estimate1,123,062 players after | 1,139,806same hours, a week earlier | Mixed | |
| UnturnedUnturned | 6 Nov 2026, 11:40 UTCabove ×3 the 24-hour median for 30 min or more | 12peak, Twitch | +12.1%estimate16,334 players after | 14,569same hours, a week earlier | Self-driven | |
| RimWorldRimWorld | 6 Nov 2026, 11:30 UTCabove ×3 the 24-hour median for 30 min or more | 2,480peak, Twitch | −9.8%estimate31,020 players after | 34,392same hours, a week earlier | Mixed | |
| Street Fighter™ 6Street Fighter™ 6 | 6 Nov 2026, 09:50 UTCabove ×3 the 24-hour median for 30 min or more | 36,247peak, Twitch | −7.5%estimate24,373 players after | 26,345same hours, a week earlier | Mixed | |
| Counter-Strike 2Counter-Strike 2 | 6 Nov 2026, 09:30 UTCabove ×3 the 24-hour median for 30 min or more | 234,538peak, Twitch | −4.8%estimate930,894 players after | 977,698same hours, a week earlier | Mixed | |
| Sid Meier's Civilization VISid Meier's Civilization VI | 6 Nov 2026, 09:30 UTCabove ×3 the 24-hour median for 30 min or more | 309peak, Twitch | −5.2%estimate29,610 players after | 31,220same hours, a week earlier | Mixed | |
| Football Manager 26Football Manager 26 | 6 Nov 2026, 09:20 UTCabove ×3 the 24-hour median for 30 min or more | 83peak, Twitch | −7.3%estimate13,892 players after | 14,985same hours, a week earlier | Mixed | |
| Eternal ReturnEternal Return | 6 Nov 2026, 08:50 UTCabove ×3 the 24-hour median for 30 min or more | 2,715peak, Twitch | +3.2%estimate16,059 players after | 15,560same hours, a week earlier | Mixed |
| # | Game | Median lift | Correlation | Lag | Viewers per player | Spikes | |
|---|---|---|---|---|---|---|---|
| 1 | THE FINALSTHE FINALS | +133.4%estimateover 1 spikes | 0.56strongest lag | +1.8 hplayers after viewers | 1 per 10 players31 days | 1 | |
| 2 | WARDOGSWARDOGS | +106.4%estimateover 1 spikes | 0.79strongest lag | +2 hplayers after viewers | 1 per 11 players31 days | 1 | |
| 3 | Planet Zoo 2Planet Zoo 2 | +23.5%estimateover 4 spikes | 0.57strongest lag | +1.5 hplayers after viewers | 1 per 3 players20 days | 4 |
| # | Game | Viewers per player | Mean viewers | Mean players | Basis | Verdict | |
|---|---|---|---|---|---|---|---|
| 1 | Grand Theft Auto V LegacyGrand Theft Auto V Legacy | 1.5101.51 per player | – | – | job, 30-day window31 days of both series | Mixed | |
| 2 | ROB RUNROB RUN | 0.7241 per 1 players | 22,337 | 30,854 | read from the samples346 shared 10-minute bins over 4 days | Not yet measured | |
| 3 | Castlevania: Belmont's CurseCastlevania: Belmont's Curse | 0.6761 per 1 players | – | – | job, 30-day window8 days of both series | Mixed | |
| 4 | Torchlight: InfiniteTorchlight: Infinite | 0.6741 per 1 players | – | – | job, 30-day window10 days of both series | Mixed | |
| 5 | Escape from TarkovEscape from Tarkov | 0.6531 per 2 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 6 | Gray Zone WarfareGray Zone Warfare | 0.5321 per 2 players | – | – | job, 30-day window12 days of both series | Mixed | |
| 7 | EA SPORTS FC™ 27EA SPORTS FC™ 27 | 0.5181 per 2 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 8 | Overwatch®Overwatch® | 0.5171 per 2 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 9 | STAR WARS: Galactic Racer™STAR WARS: Galactic Racer™ | 0.5161 per 2 players | – | – | job, 30-day window9 days of both series | Self-driven | |
| 10 | Rocket LeagueRocket League | 0.4921 per 2 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 11 | Zenless Zone ZeroZenless Zone Zero | 0.4821 per 2 players | 5,910 | 12,253 | read from the samples60 shared 10-minute bins over 1 day | Not yet measured | |
| 12 | ARC RaidersARC Raiders | 0.3801 per 3 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 13 | Street Fighter™ 6Street Fighter™ 6 | 0.3691 per 3 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 14 | Graveyard Keeper 2Graveyard Keeper 2 | 0.3671 per 3 players | 5,359 | 14,617 | read from the samples3 shared 10-minute bins over 1 day | Not yet measured | |
| 15 | Black DesertBlack Desert | 0.3601 per 3 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 16 | Hunt: Showdown 1896Hunt: Showdown 1896 | 0.3461 per 3 players | – | – | job, 30-day window31 days of both series | Self-driven | |
| 17 | PhasmophobiaPhasmophobia | 0.3381 per 3 players | – | – | job, 30-day window28 days of both series | Mixed | |
| 18 | Planet Zoo 2Planet Zoo 2 | 0.3201 per 3 players | – | – | job, 30-day window20 days of both series | Streamer-driven | |
| 19 | Dead by DaylightDead by Daylight | 0.2911 per 3 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 20 | ELDEN RINGELDEN RING | 0.2841 per 4 players | – | – | job, 30-day window31 days of both series | Self-driven | |
| 21 | Marvel RivalsMarvel Rivals | 0.2771 per 4 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 22 | ArcheAge ChroniclesArcheAge Chronicles | 0.2721 per 4 players | 4,259 | 15,632 | read from the samples227 shared 10-minute bins over 4 days | Not yet measured | |
| 23 | Gears of War: E-DayGears of War: E-Day | 0.2711 per 4 players | – | – | job, 30-day window17 days of both series | Mixed | |
| 24 | Wuthering WavesWuthering Waves | 0.2561 per 4 players | 3,137 | 12,272 | read from the samples18 shared 10-minute bins over 1 day | Not yet measured | |
| 25 | FINAL FANTASY XIV OnlineFINAL FANTASY XIV Online | 0.2511 per 4 players | – | – | job, 30-day window31 days of both series | Self-driven | |
| 26 | Kingdom Come: Deliverance IIKingdom Come: Deliverance II | 0.2451 per 4 players | – | – | job, 30-day window23 days of both series | Mixed | |
| 27 | NBA 2K27NBA 2K27 | 0.2441 per 4 players | – | – | job, 30-day window21 days of both series | Mixed | |
| 28 | MapleStoryMapleStory | 0.2341 per 4 players | – | – | job, 30-day window29 days of both series | Self-driven | |
| 29 | DayZDayZ | 0.2091 per 5 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 30 | AION 2AION 2 | 0.1961 per 5 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 31 | Arena Breakout: InfiniteArena Breakout: Infinite | 0.1901 per 5 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 32 | EnshroudedEnshrouded | 0.1901 per 5 players | – | – | job, 30-day window23 days of both series | Mixed | |
| 33 | Age of Empires II: Definitive EditionAge of Empires II: Definitive Edition | 0.1841 per 5 players | – | – | job, 30-day window31 days of both series | Self-driven | |
| 34 | Apex LegendsApex Legends | 0.1811 per 6 players | – | – | job, 30-day window31 days of both series | Self-driven | |
| 35 | FINAL FANTASY RESONANCEFINAL FANTASY RESONANCE | 0.1801 per 6 players | – | – | job, 30-day window16 days of both series | Mixed | |
| 36 | Once HumanOnce Human | 0.1741 per 6 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 37 | Dragon's Dogma 2Dragon's Dogma 2 | 0.1721 per 6 players | – | – | job, 30-day window20 days of both series | Mixed | |
| 38 | Tom Clancy's Rainbow Six SiegeTom Clancy's Rainbow Six Siege | 0.1711 per 6 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 39 | STALZONESTALZONE | 0.1501 per 7 players | – | – | job, 30-day window27 days of both series | Mixed | |
| 40 | Age of Empires IV: Anniversary EditionAge of Empires IV: Anniversary Edition | 0.1491 per 7 players | – | – | job, 30-day window9 days of both series | Mixed | |
| 41 | Shadowverse: Worlds BeyondShadowverse: Worlds Beyond | 0.1441 per 7 players | 2,899 | 20,174 | read from the samples112 shared 10-minute bins over 2 days | Not yet measured | |
| 42 | DeadlockDeadlock | 0.1361 per 7 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 43 | Moon SweepersMoon Sweepers | 0.1251 per 8 players | – | – | job, 30-day window13 days of both series | Mixed | |
| 44 | Where Winds MeetWhere Winds Meet | 0.1221 per 8 players | – | – | job, 30-day window10 days of both series | Mixed | |
| 45 | R.E.P.O.R.E.P.O. | 0.1081 per 9 players | – | – | job, 30-day window31 days of both series | Mixed | |
| 46 | Phantom Blade ZeroPhantom Blade Zero | 0.1071 per 9 players | – | – | job, 30-day window9 days of both series | Mixed | |
| 47 | ACE COMBAT 8: WINGS OF THEVEACE COMBAT 8: WINGS OF THEVE | 0.1041 per 10 players | – | – | job, 30-day window11 days of both series | Mixed | |
| 48 | THE FINALSTHE FINALS | 0.0991 per 10 players | – | – | job, 30-day window31 days of both series | Streamer-driven | |
| 49 | BrawlhallaBrawlhalla | 0.0931 per 11 players | – | – | job, 30-day window26 days of both series | Self-driven | |
| 50 | The IsleThe Isle | 0.0911 per 11 players | – | – | job, 30-day window31 days of both series | Mixed |
Twitch viewers are sampled by SteamPeaks every 10 minutes for the hundred most played games and every watched game, since 3 Sep 2026; players are SteamPeaks’ own counts, averaged onto the same 10-minute bins. Viewers per player is a plain ratio of means over the bins both series share; the correlation is the strongest over lags of up to six hours either way; a lift compares the six hours after a spike with the same six hours a week earlier and is an estimate. Verdicts: streamer-driven (median lift above 15% after spikes and a correlation above 0.5 at a positive lag: players follow viewers here); mixed (the two series move together some of the time; neither rule is met cleanly); self-driven (correlation under 0.2: the player count moves on its own rhythm, whatever twitch shows); not yet measured (fewer than 7 days of both series: the verdict opens once a week of samples is on file). Recomputed daily, last on 6 Nov 2026. How this is computed. Data by SteamPeaks.com.
Viewer counts from Twitch. Player counts by SteamPeaks.com.