26,313,599 on Steam▼ 6,164,4996,467,625 in-gameTop now Counter-Strike 2 631,937PICS #38,661,613882 builds todaySale Steam PvE Survival Crafting Festends 7 Sep Sampled 7 Sep 2026, 08:54 UTC
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Apps›Counter-Strike 2›Audience

Counter-Strike 2

GameApp ID 730by ValveReleased 21 Aug 2012
App ID730
Release date21 Aug 2012
EngineSource 2
Install size75.5 GB
TypeGame
Last update28 Aug 2026
Steam DeckPlayable
DLC0
DeveloperValve
Changenumber38,552,948
PriceFree
Packages1
PublisherValve
SystemsWindows · Linux
Followers4,914,402
Depots7
Counter-Strike 2
  • Valve
  • Released 21 Aug 2012·App 730

Steam user reviews

Very Positive

85.9%· 9.8M reviews

Recent Very Positive · 86%

SteamPeaks Rating

85.1 Very positive

Recent 30 days 85.9

How it works ›

Playing now

631,937

−244,606 vs. yesterday

35%of peak

All-time peak

1,818,368

Mar 2025

Updated just nowData by
Overview
Data
Price historyChartsPatchesEventsReviewsAudience
Windows · Linux
Engine Source 2
FPSShooterMultiplayerCompetitiveActionTeam-Based+14+16
View on SteamCompareShare
SteamPeaks.com
Estimates
Availability
Technical
MetadataPackages1DLC1Depots7RequirementsInstall sizeConfigurationCloud saves
Content
AchievementsCommunityMediaRelated apps
History
Update historyStore history
Everything
Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackages1DLC1Depots7RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Hours, Honestly

How long people play Counter-Strike 2

Every gameHow this is computedComputed 17 hours ago
Median hours
83.5 h
of 400 sampled reviewers, reviews since 3 Sep 2026
Middle half
16.6 h to 366 h
25th to 75th percentile; one in ten past 969 h
Under 2 hours
2.0%
reviews written inside the refund window; median 83.1 h at writing
Over 100 hours
48.2%
of the sampled reviewers, total playtime
Cost per hour
Free
nothing to divide
Total hours of the sampled reviewers · share of 400 reviews
under 1 h0.8%
1–2 h1.3%
2–5 h8.3%
5–10 h9.3%
10–20 h7.5%
20–50 h15.0%
50–100 h9.8%
100 h and more48.3%
Finish funnel · achievements by global unlock share

No achievement marks the end

Started
40.4%
unlocked the most common achievement
Finished
no finish match
none of the 1 achievements reads like the end of the game
Everything
40.4%
unlocked the rarest achievement
Achievements
1
with an unlock share on 6 Sep 2026
A New Beginningstarted40.4%

Global unlock shares from Steam’s own achievement percentages, read on 6 Sep 2026, ordered most common first. The finish rules (beat the game, completed the story, final boss, credits, epilogue and their variants) matched no name or description, so the funnel has no finish step rather than a guessed one. Shares are of players who have the game on their account, as Steam counts them. How this is computed. Data by SteamPeaks.com.

Playtime is that of people who reviewed, from the 400 reviews SteamPeaks sampled for Counter-Strike 2: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.

Streamer Effect

Do streams move Counter-Strike 2?

Every gameHow this is computedComputed 17 hours ago
Verdict
Not yet measured
needs 7 days of both series; opens 10 Sep 2026, 4 days at the last run
Correlation
not measured
over lags of up to six hours, once a week of samples is in
Median lift
no spike measured
spikes are measured with the verdict
Viewers per player
0.106
1 per 9 players; from the samples: 499 shared 10-minute bins over 5 days
Peak viewers
506,529
on Twitch since 3 Sep 2026, last 30 days
Players and Twitch viewers · 10-minute means · last 30 days · viewers since 3 Sep 2026, 15:18 UTC
0 300K 600K 900K 1.2M 1.5M 0 100K 200K 300K 400K 500K 600K 12:00 12:00 12:00 12:00 4 Sep 5 Sep 6 Sep 7 Sep
Players, left axisTwitch viewers, right axis
Viewer spikes · above ×3 the trailing 24-hour median for 30 minutes or more

Spikes are measured once the verdict opens

The job measures spikes and their lift only with 7 days of both series; the first run that can is on 10 Sep 2026. The chart above already shows every sample on file.

Viewers are Twitch’s counts for the game’s category, sampled by SteamPeaks every 10 minutes; players are SteamPeaks’ own counts, averaged onto the same bins. The correlation is the strongest over lags from six hours before to six hours after; a lift compares the six hours after a spike with the same six hours a week earlier and is an estimate, shown beside its baseline. Correlation is not causation: the figures say how closely the two series move together, not that one caused the other. Verdict from the daily job, run 6 Sep 2026, 15:26 UTC, over 4 days of both series. How this is computed. Data by SteamPeaks.com.

Viewer counts from Twitch.

Best Time to Play

When Counter-Strike 2 is busiest

How this is computedHourly sample 54 minutes ago
Needs four weeks of hourly samples, 2 on file (98 hourly rows since 3 Sep 2026, 10:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How Counter-Strike 2 holds its players

Every gameHow this is computedComputed 38 hours ago

Holds better than 100% of FPS games at month 169.

Launch level
16,001
average players, best of the first three months from Jul 2012
Share now
5158%
of the launch level, Aug 2026, month 169
Half-life
not reached
still above half of launch after 170 months
Standing
100th
percentile among FPS games at month 169
Revivals
5
latest Apr 2020 at ×1.8 the prior six months
Share of the launch level by month since launch · FPS games · 35 games at launch
0% 100% 200% 300% 400% 500% Launch 12 24 36 48 60 72 84 96 108 120 132 144 156 168 half of launch half of launch
Counter-Strike 2Middle half of FPS gamesMedian FPS gameHalf of launch

Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, Jul 2012 to Aug 2026, each month divided by the launch level (16,001). The band is the 25th to 75th percentile of FPS games at each month since launch (35 games at launch); the half-life is the first month under half, counting from the month the launch level was set. No projection: the cohort has no curve twelve months beyond this game’s age. The axis is cut at 500% of launch; this game reached 6984%. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.