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Apps›Once Human›Audience

Once Human

GameApp ID 2,139,460by Starry StudioReleased 9 Jul 2024
WindowsEngine —
Open WorldSurvivalFree to PlayMultiplayerOpen World Survival CraftCo-op+14+16
View on SteamCompareShare
App ID2,139,460
Release date9 Jul 2024
Engine—
Install size395 GB
TypeGame
Last update2 Sep 2026
Steam DeckUnsupported
DLC2
DeveloperStarry Studio
Changenumber38,659,213
PriceFree
Packages1
PublisherNetEase Games
SystemsWindows
Followers296,119
Depots3
Once Human
  • Starry Studio·NetEase Games
  • Released 9 Jul 2024·App 2139460

Steam user reviews

Mostly Positive

78.8%· 185.9K reviews

Recent Mostly Positive · 79%

SteamPeaks Rating

89.1 Very positive

Recent 30 days 78.6

How it works ›

Playing now

19,190

−5,619 vs. yesterday

8.3%of peak

All-time peak

231,343

Jul 2024

Overview
Data
Price historyChartsPatchesEventsReviewsAudience
Updated 7 minutes agoData by SteamPeaks.com
Estimates
Availability
Technical
MetadataPackages1DLC2Depots3RequirementsInstall sizeConfigurationCloud saves
Content
AchievementsCommunityMediaRelated apps
History
Update historyStore history
Everything
Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackages1DLC2Depots3RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Hours, Honestly

How long people play Once Human

Every gameHow this is computedComputed 17 hours ago
Median hours
24.8 h
of 300 sampled reviewers, reviews since 3 Sep 2026
Middle half
11.4 h to 93.8 h
25th to 75th percentile; one in ten past 299 h
Under 2 hours
4.0%
reviews written inside the refund window; median 21.6 h at writing
Over 100 hours
24.0%
of the sampled reviewers, total playtime
Cost per hour
Free
nothing to divide
Total hours of the sampled reviewers · share of 300 reviews
under 1 h1.7%
1–2 h1.7%
2–5 h5.3%
5–10 h13.0%
10–20 h22.0%
20–50 h20.0%
50–100 h12.3%
100 h and more24.0%
Finish funnel · achievements by global unlock share

No achievement marks the end

Started
1.0%
unlocked the most common achievement
Finished
no finish match
none of the 36 achievements reads like the end of the game
Everything
0.0%
unlocked the rarest achievement
Achievements
36
with an unlock share on 6 Sep 2026
First Securementstarted1.0%
Corruption Be Gone0.7%
Securement Master0.5%
End the Blight0.4%
Securement Silo Explorer0.4%
Electricity Expert0.4%
Spider Nest Purge0.3%
Put Down That Dog0.3%
Sweet Dreams0.3%
I Remember Now!0.2%
25 more achievements between
Home Runeverything0.0%

Global unlock shares from Steam’s own achievement percentages, read on 6 Sep 2026, ordered most common first. The finish rules (beat the game, completed the story, final boss, credits, epilogue and their variants) matched no name or description, so the funnel has no finish step rather than a guessed one. Shares are of players who have the game on their account, as Steam counts them. . Data by SteamPeaks.com.

Playtime is that of people who reviewed, from the 300 reviews SteamPeaks sampled for Once Human: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.

Streamer Effect

Do streams move Once Human?

Every gameHow this is computedComputed 17 hours ago
Verdict
Not yet measured
needs 7 days of both series; opens 10 Sep 2026, 4 days at the last run
Correlation
not measured
over lags of up to six hours, once a week of samples is in
Median lift
no spike measured
spikes are measured with the verdict
Viewers per player
0.160
1 per 6 players; from the samples: 495 shared 10-minute bins over 5 days
Peak viewers
8,084
on Twitch since 3 Sep 2026, last 30 days
Players and Twitch viewers · 10-minute means · last 30 days · viewers since 3 Sep 2026, 15:14 UTC
0 10K 20K 30K 40K 0 2K 4K 6K 8K 10K 12:00 12:00 12:00 12:00 4 Sep 5 Sep 6 Sep 7 Sep
Players, left axisTwitch viewers, right axis
Viewer spikes · above ×3 the trailing 24-hour median for 30 minutes or more

Spikes are measured once the verdict opens

The job measures spikes and their lift only with 7 days of both series; the first run that can is on 10 Sep 2026. The chart above already shows every sample on file.

Viewers are Twitch’s counts for the game’s category, sampled by SteamPeaks every 10 minutes; players are SteamPeaks’ own counts, averaged onto the same bins. The correlation is the strongest over lags from six hours before to six hours after; a lift compares the six hours after a spike with the same six hours a week earlier and is an estimate, shown beside its baseline. Correlation is not causation: the figures say how closely the two series move together, not that one caused the other. Verdict from the daily job, run 6 Sep 2026, 15:26 UTC, over 4 days of both series. How this is computed. Data by SteamPeaks.com.

Viewer counts from Twitch.

How this is computed
Best Time to Play

When Once Human is busiest

How this is computedHourly sample 19 minutes ago
Needs four weeks of hourly samples, 2 on file (97 hourly rows since 3 Sep 2026, 10:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How Once Human holds its players

Every gameHow this is computedComputed 38 hours ago

Quieter than 76% of open world games at month 25.

Launch level
147,805
average players, best of the first three months from Jul 2024
Share now
9.6%
of the launch level, Aug 2026, month 25
Half-life
2 months
first month under half of launch; the launch month holds the launch spike
Standing
24th
percentile among open world games at month 25
Revivals
0
no month after the first year above 1.5× the prior six
Share of the launch level by month since launch · open world games · 66 games at launch
0% 30% 60% 90% 110% Launch 12 24 36 48 60
Once HumanMiddle half of open world gamesMedian open world gameNext 12 months estimateHalf of launch

Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, Jul 2024 to Aug 2026, each month divided by the launch level (147,805). The band is the 25th to 75th percentile of open world games at each month since launch (66 games at launch); the half-life is the first month under half, counting from the month the launch level was set. The projection is the cohort’s band for the next twelve months scaled to this game’s share now: what open world games usually do next, not a forecast of this game, so it is drawn as a band and labelled an estimate. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.