How long do games like this hold their players, and where is this one on that curve? · 35 utilities games on a curve
Utilities games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve
A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (35 at launch, 26 at month 12). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.
| # | Game | Half-life | Share now | Standing | Tracked | |
|---|---|---|---|---|---|---|
| 1 | ZenkcraftZenkcraft | 14 monthsat month 14 | 261%of launch | Holds better than 98% of utilities games at month 4898th percentile, its cohort | 49 months5 revival months | |
| 2 | MyDockFinderMyDockFinder | 10 monthsat month 10 | 201%of launch | Holds better than 97% of utilities games at month 5697th percentile, its cohort | 57 months4 revival months | |
| 3 | Borderless GamingBorderless Gaming | 4 monthsat month 4 | 213%of launch | Holds better than 98% of utilities games at month 13398th percentile, its cohort | 134 months2 revival months | |
| 4 | EVGA Precision X1EVGA Precision X1 | 1 monthat month 1 | 170%of launch | Holds better than 97% of utilities games at month 14597th percentile, its cohort | 146 months1 revival month | |
| 5 | Controller CompanionController Companion | 1 monthat month 1 | 76.0%of launch | Holds better than 94% of utilities games at month 13594th percentile, its cohort | 136 monthsno revival | |
| 6 | DOOM Eternal: idStudioDOOM Eternal: idStudio | 1 monthat month 1 | 18.3%of launch | Quieter than 100% of utilities games at month 230th percentile, its cohort | 24 monthsno revival |
Half-life is the first month under 50% of the launch level, counting from the month the launch level was set; a game that has not fallen under half in a year or more is not ranked here rather than given a half-life it has not reached. Standing is the share of cohort games at the same age the game holds better than, from the job's own ranking. Recomputed weekly. How this is computed. Data by SteamPeaks.com.