What developers changed, in their own words, newest first · page 31
| Game | Patch notes | Build | Published |
|---|---|---|---|
| Patch Notes 13/09/2026 - New Upgrade Added! New Upgrade Added - Cat Training! Finally your pet cats can earn their keep, purchase the cat training upgrade to have them catch mice in your shop. Bug Fixes -Minor shop visual fixes -Fixed a rare case where apocalypse wouldn't trigger until the next shop day -Fixed one office easter egg not appearing correctly -Fixed an issue with selected SFX volume not saving -Fixed an issue where wisps wer… | 25287210 | ||
| Hotfix v1.4 New Features - Shelf stock panel. When you look at a shelf, a new panel opens on the left side of the screen. It lists each level of the shelf from top to bottom, showing the product's icon, name, quantity, and a fill bar for each level. Full levels appear green, half-full levels appear blue, and empty levels appear dim. The panel header shows the shelf's total fill percentage. - Steam Cloud sa… | 25287140 | ||
| Little Patch Bugs Squashed · Ambiance Volume setting to Nan · Set grand oak frame wrong · Stat tracker 6 showing up in shop after buying · Item Collector only asking for nature items? | 25287283 | ||
| Big Bad Pharma V1.1.6 patch notes This one started with me sitting down and reading every thread on the discussions board in one go, then going through the game's code looking for the causes rather than the symptoms. Six separate threads were about the same thing, one achievement I thought I had fixed was still not unlocking, and a couple of you had found problems I would never have spotted on my own machine. Thank you for all… | 25287261 | ||
| UI Overhaul, Buff Improvements & Gameplay Fixes Improved and polished several in-game UIs * Major improvements to the Island Editor UI * Improved Dungeon Finder UI * Improved Guild UI * Improved several menus, panels, buttons and layouts * Fixed multiple Buff Bar issues * Improved buff icons, visibility and active-effect display * Fixed Guild Combat XP Buff display issues * Movement Speed buffs and Hoverboard effects are now displayed correc… | 25287290 | ||
| Hotfix This is a quick hotfix to fix a bug where the Twitch integration did not appear on HUD | 25287260 | ||
| Update 1.0.2 -Added ultrawide support -optimized game to reduce lag, especially late game BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research task BUG FIX: When the master volume is set to 0 and applied the sound can still be heard. | 25287169 | ||
| Update 1.5 for OUTBLAST comes with a new game mode, visual improvements and more - Infinite Mode: The new Infinite Mode puts you against the clock and increasingly furious waves of enemies. Destroy enemies quickly to stay in the game and climb the leaderboards. - New Ship Design: We listened to your feedback and the player ship has had a makeover. - Visual Improvements: Environments have had a lick of paint, with some new added VFX. Watch the city cleanse as you smash throu… | 25122512 | ||
| Update 1.0.2 -Added ultrawide support. -optimized game to reduce lag, especially late game. BUG FIX: No localization strings on the feedback button, skill tree controls, and collect 20,000 pollen research task BUG FIX: When the master volume is set to 0 and applied the sound can still be heard. | 25287053 | ||
| URAS 1.4.2 Second Animation Update + AI Enemy Improvements · Wheelie Animation on Boost/Speed overdrive · Enemy AI opposes high stat runs · Enemy AI targets slow targets harder · Enemy AI now respects spin-out and holds its attacks to maximize hits dealt | 25286960 | ||
| 0.2.32major This update continues the major AI overhaul and also adds several noticeable improvements to the game. AI · AI now better understands where its army is physically located and which units are actually available for an attack. · Preparation for major attacks has been improved: AI can better estimate the force it needs and build up its army first. · AI is less likely to waste troops on small attac… | 25287016 | ||
| The Navigation & Survival Updatemajor The Navigation & Survival Update is now live! This update gives you more room to outmaneuver threats, better tools to find your way, and a clearer introduction to the facility. More room to move, better-paced runs · Expanded rooms and corridors give you more space to maneuver and react during encounters. · Campaign floors now require fewer nodes and allow more time. Required objectives are sele… | 25275711 | ||
| Tutorial Added small tutorial for new players. Also added zoom in/zoom out UI (including dungeon window) | 25286964 | ||
| Vealo 1.1.2 A week has passed since the Workshop launched, and this week went into improvements and optimization. I read every review, every discussion under your works and every email. What changed: 1. Workshop: - Faster and clearer. The showcase opens instantly. - Sorting: by installs, this week's trend, newest, likes, views and favourites, in either direction with one button. - New setups carry a NEW ba… | 25286706 | ||
| Every Granter Shoots Differently Hi all, this update reworks the projectile gifts. Each granter's projectile Core is now a completely different skill: · Holy Lance (Michael): The lance pierces the first enemy and strikes the next. · Wilting Wave (Sloth): A wave rolls forward, damaging the first enemy hit and weakening every enemy in its path. · Rewind Shot (Uriel): The shot bursts on the first enemy, then rewinds back to you,… | 25286917 | ||
| Update 3 Made the pause menu more readable and organized. You can now also navigate it with a controller. It now actually stops the game. · Ghost recordings (if you already have high scores in the game, you will need to beat them or reset your game progress in order for the ghost run to show). · Hopefully fixed a bug where some computers had higher thrust. · Redesigned some of the levels so you can't go… | 25286718 | ||
| The Human Iron Age Is Ready — and That’s Not All!major Development of Empires Edge continues to gain momentum. Over the past few weeks, we’ve finished the artwork for the Human Iron Age , bringing a new set of buildings and the next stage of civilization development. At the same time, we’ve completely reworked the start of the game. Before a mission begins, you can now choose the mission, your race, your starting location on the island, and the dif… | — | ||
| Slop Pops - Fixed some achievement pops - Menu button in winning ceremony fix | 25286866 | ||
| v0.23 — Speak naturally, leave any room, pick up right where you stopped v0.23 — Speak naturally, leave any room, pick up right where you stopped This update answers the two things we heard most: "it only understands me if I speak word by word" and "if I leave a room, I lose everything." Speech recognition · Sentences are now judged by their content words. Say it at normal speed — a swallowed "the" or "a" no longer fails you. · Your microphone check setting finally… | 25286901 | ||
| Menu Minigames Adding an option to play minigames from the main menu | 25286875 | ||
| Version 1.0.14 - Challenge mode and bug fixes * Possible fix for rare bug regarding orbiting bombers at a target. * Added safety mechanisms around Animation Slider setting that should keep users from experiencing a Hang from various city, invasion, or movement animations. (Possible divide or multiply by zero existed.) -> This is guesswork to address recent bug reports. New: * Added 'Challenge Mode' option to Normal and Easier so players ca… | 25286019 | ||
| Update 1.41 -Fixed Neutral pillars in the Parcel Farmlands random battle from being displayed as enemies. -The "support" from guild party members during year one is less supportive and more like meat shields. I wanted to expand their capability to make them more useful, especially for hard mode. So I decided to give them additional support skills. They are as listed: --Rose - Aid All, Revive All --Paul - D… | 25286826 | ||
| Demo Patch Notes for 2026-09-13 Fixed some lighting issues that could cause flickering during the transition from night to day · Fixed some issues with skylight exposure; skies will now appear more blue/saturated during the day · Implemented a new procedural landscape grass type that should allow for denser grass without causing significant performance costs · Fixed/cleaned up some streamed level actors in a few places · The… | — | ||
| UI, Balance, and Bug Fixes Update & Balance Patch Notes UI & Quality of Life · Added a new notification popup to alert players when mastery points are available to spend. · Added native support for 16:10 and 4:3 aspect ratios. Gameplay & Balance · Max HP Items: Picking up an item that increases max HP now heals the player for a proportional amount (instead of a full heal). · Enhance Shield: Removed the negative debuff pe… | 25286686 | ||
| Patch 3.6.5 A few visual fixes and adjustments. · Fixed a bug where the rusty dagger would attack infinitely. · Fixed a bug where the effect near Drakes wouldn't go away. · Fixed a bug where the camera would track the wrong event when talking to Milician. · Fixed a bug where the camera would keep tracking of the astrologist. · Added a way to dismiss party members. · Party members are now able to absorb Pra… | 25286740 | ||
| Hidden Encounters & Rare Events Updatemajor Hidden Encounters, Rare Events & New Builds Update Hey Snakes! This is another huge update focused on making runs more surprising, builds more distinct, combat more readable and the overall game smoother to play. The biggest additions are entirely new hidden encounters, rare mid-run events, new mutations and upgrades, a new secret-room challenge, expanded localization, rebuilt class ability pre… | 25285857 | ||
| Introducing new Mechanic: Own Goal! (Update 0.9.0.1 → 0.9.0.2)major NEW: · New card mechanic: “Own Goal”! · Feeling a little too safe while in possession (your turn)? From now on, the new “Own Goal” card mechanic means you can never feel too safe! · So, there is a very small chance of drawing an Own Goal card. This awards a goal to the opposing team, while you retain your turn . · Game Design Impact: Even late in a half, when comfortably ahead, anything can sti… | 25286625 | ||
| v1.01 patch Small bug fixes on fishing UI Small bug fixes on fishing UI | 25286602 | ||
| Version 1.3.20 This update adds a searchable Notification Log, an archive of unlocked conversations from The Deep in Extra, helpful menu hints, and several bug fixes. New · Added a searchable Notification Log with category filters and location shortcuts. · Added an archive of unlocked conversations from The Deep to Extra. General · Added helpful hints throughout the main menu and Extra. · Unassigned hotkeys n… | 25286556 | ||
| Final Three Playtest — V2.1 Update This update focuses heavily on polish, progression, Tavern Rules, AI, and playtest feedback. Tavern Rules Added proper Tavern room progression: x2 available from the start x4 unlocks after defeating The Landlord and reaching Reputation 4 x6 unlocks at Reputation 6 x8 unlocks at Reputation 8 Added clearer locked-room requirements. Added buy-ins for higher Back Room opponents. Improved opponent d… | 25286573 | ||
| Patch Notes v.1.5.0.25286439 This update brings a substantial improvement to overall game performance. Changes have been made to how the engine handles and processes game elements, reducing unnecessary workload and improving runtime efficiency. These optimizations should result in smoother and more consistent performance, particularly in more demanding areas of the game. The game should now run at 60 FPS most of the times,… | 25286439 | ||
| Patch 0.2.21 Fixed a garbage collection bug, projectiles and particles active when saving state will no longer be garbage collected · Fixed a bug preventing jumping while in preblock · Adjusted Genesis hitboxes j.BB, 5C | 25286541 | ||
| Small QoL Patch Hey all, a few people have been asking for a turbo button in battle, so I've added it · Holding the Turbo button (default shift on keyboard or R1 on a controller) will effectively mash the confirm button for you. On non-memory cursor setting, this means it will just spam attack. With memory cursor on it will repeat whatever is stored in your memory (so if Wren last used "Steal" he will attempt… | 25286581 | ||
| AETERNUM INFECTI — UPDATE 0.2 A new chapter of survival begins. Update 0.2 brings new threats, new places to explore, new secrets to uncover, and improvements across both VR and Flat Screen gameplay. NEW INFECTED New Zombie Types — New infected variants have been added to the world, bringing new challenges and encounters. New Special Zombies — Watch out for new special infected with unique behaviors and abilities. New enemi… | 25282988 | ||
| Update Today’s Update: Better Show Reports, Mod Support & Editor Improvements **Show Reports & Booking Feedback** - Added detailed breakdowns showing what contributed to match and overall show ratings. - Added practical booking advice to help improve your next event. - Show reports now display popularity, morale and storyline changes. - New detailed reports are saved with completed events. Older repor… | 25286474 | ||
| 🛠️ PATCH NOTES: GRAPHICS ADJUSTMENT 🛠️ PATCH NOTES: GRAPHICS ADJUSTMENT ⚙️ Changes Implemented · Lighting Modification: Adjusted lighting parameters via console commands to change the game's visual atmosphere. · Reflections Modification: Altered the quality of surface reflections. ⚠️ Performance Impact · FPS Sacrifice: These changes improve specific aspects of the visual atmosphere, but at the cost of sacrificing a bit of overal… | 25286371 | ||
| BRAMBLEFORT Demo - Patch Notes v1.04 -Improved two-handed gun handling. Grabbing a gun with a second hand no longer tugs the weapon away. -Fixed a bug where standing near a lock caused it to be impossible to grab a weapon from either hip holster. -Lowered the amount of HP food items heal. Food now heals 10 HP per item. -Changed the walk animation of the miner enemies from a limp to a faster walk. -Fixed an enemy pathfinding bug in… | — | ||
| Design overhaul - Frosted glass buttons and folders - Fluid animations - Music and sound (!!) - SteamDeck compatibility - Gameplay just feels more alive now | 25286274 | ||
| v0.3.9 -Added Drifter weapon critical hits -Buffed Manpower -Fixed some bugs -Added some new art | 25286374 | ||
| Chocolate cutting fix, recipe fixes, and stability improvements ✨ Update 1.0.5 We just released update 1.0.5! Here's the changes: · Fixed an issue with the strawberry tart recipe and the lava cake recipe · Cut chocolate now looks like cut chocolate again (whoops) · You can now see which ingredients you have already added to the ice cream machine by hovering it · Removed the incomplete cream puff from the menu · Fixed a small issue regarding chocolate ice cream · Moved the… | — | ||
| Funorbit v0.7.1 Beta - Smoother Exploration & Safer Respawns This update improves world generation, respawning, save management, and overall menu polish. Changes · Reduced jump strength inside buildings and caves. · Reduced noise in the Earth day ambience. · Added the ability to delete saved games from the Load Game screen. · Menu confirmation dialogs now use fully opaque backgrounds. Bug Fixes · Decorative trees now continue generating as you explore be… | 25286249 | ||
| Smoother grabbing, faster book returns and watch improvements This update makes classroom interactions smoother and more reliable. · Improved wrench and book grabbing, with safer desk collisions and more reliable book delivery. · Delivered books now return to your desk after 3 seconds, ready to use again. · Routine robot breakdowns are a little less frequent. · Watch controls appear sooner, respond better to quick taps and sit closer to the watch face. ·… | 25286034 | ||
| Playtest 0.2.4 [0.2.4] - 2026-09-13 Added · Added new ability icons · Added the ability to skip the intro cutscene Changed · Reworked Estate level encounters to include more enemy variety · Added a short cooldown to Wind Burst to prevent repeated spamming · Adjusted Pause and Save menu behavior · Improved handling of refought and reloaded encounters Fixed · Fixed an invisible wall becoming glitched in the For… | 25286270 | ||
| I.T. NEVER ENDS — Content Updatemajor The office got bigger. The callbacks got sharper. VERA got louder. MacOS got supported! It’s been one month since I.T. Never Ends launched, and thousands of people have now spent tens of thousands of hours doing IT support in hell. The reviews have been genuinely wonderful, and seeing so many players, streamers, IT nerds, and fellow sufferers take to the game has made me incredibly happy. Truly… | 25248598 | ||
| v0.7-458 and a small change of plans Let's first start with the changelog: · Fixed a possible issue with steam API that could potentially happen on game's exit. Probably this doesn't change anything in practice, but still. · Fixed bugged calculation of the "master keys used" stat. Okay, and now let's go for the change of plans. Don't worry, I am not going on a hiatus or anything like that - it's just I got pretty hard stuck on des… | 25286088 | ||
| ## [0.85.0] - 2026-09-13 ## [0.85.0] - 2026-09-13 ### Changed - Updated occupation skills to better match their roles: Athlete now has Persuade instead of Firearms, while Private Investigator now has Firearms instead of Persuade and retains Disguise. | 25286233 | ||
| Crisis Cabinet V6.1 — The Pressure of Power Updatemajor CRISIS CABINET V6.1 — THE PRESSURE OF POWER UPDATE Hello everyone, This is a big one. We have been working through virtually every major area of Crisis Cabinet. Some of that work has added entirely new ways to play. Some has dramatically expanded systems that were already there. And a huge amount of it has been about connecting the simulation properly — making sure your economic decisions affec… | 25286039 | ||
| Development version v0.50 - Added sound effects for remaining abilities and ambiance - Balance changes and fixes to abilities and artefacts - Reworked Caldera map effect: Win the game through an ability unique to that map - Bug fixes | 25286142 | ||
| Version 1.0.17 Update: UI improvements and bug fixes UI & Quality of Life · Introduced a Target Hover Panel in battles that displays detailed information about hit chances and how they are calculated for melee attacks, ranged attacks, and spells. · Melee weapon hit and block bonuses are now shown separately in the My Team and Shop views. · Added new combat hotkeys (Space for passing, 1-5 for selecting ranged weapons and spells in the bottom row,… | 25286000 | ||
| Hidden Chambers Update is Available Now!major Hidden Chambers Update is Available Now! This is the biggest update to Halls of Nyarlathotep so far. The main addition is the new Rooms system , introducing 8 Challenge Rooms, 8 Lore Rooms and a new Perk system . The Rooms system is here to stay. We plan to add more rooms as new biomes are introduced. Rooms While exploring the mazes, you can now randomly come across strange doors leading outsid… | — | ||
| Ancient Kingdoms v0.9.32.3 Hotfix 🛠️ * Bard songs now work like auras * Fixed bug related with Dazing Strike * Added cast time and CD in tooltip to Bardic Strike * Leadership now scales with CHA / WIS / CON * Other players won't see timers on songs * Removed duplicate loot in Slagmaw * Archmage Illidan is now a notable NPC * Fixed bug where melee Mercenaries could have trouble hitting fleeing enemies | 25286018 | ||
| 0.4.3 - Reworked all the character artworks. - Fixed a minor issue with locked difficulties. - Fixed a rendering issue of the HUD in the low graphics preset. - Made a fine-tuning pass on the analysis algorithm. - Added the new chromatic aberration shader to the level editor. - Improved lane multiple selection in the level editor. - Changed the way zombeat lanes are chosen during gameplay. - Minor cha… | 25286014 | ||
| Extended Free Demo Now Playablemajor Updated Demo Now Available! Update Details **Known Issue: Minor bug preventing copper from spawning. Hotfix incoming soon. We've just dropped a big update for our demo in preparation for Next Fest! First thing is that we've moved off of playtest channels, and released this as an official Steam demo! This Demo will up run through the end of the Next Fest event, which ends on the 26th of October.… | 25285874 | ||
| EARLY ACCESS + 𝗥𝗢𝗔𝗗𝗠𝗔𝗣major 𝗪𝗲𝗹𝗰𝗼𝗺𝗲 one and all! It's been a long 𝗲𝗻𝗴𝗶𝗻𝗲𝗲𝗿𝗶𝗻𝗴 road to get here. But we've arrived! What, you might wonder, does the game have in the way of features right now (in Version 0.7.1d): · Spray Core System (Of course) · Spray Surface Manager · Sketchup Synty / Low Poly Model Conversion Pipeline · Travel and Movement Systems · Main Hub Gallery · World 1 (1-5 through 2-1) · Item /… | — | ||
| v1.0.9 - Minor updates Enhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio… | 25284632 | ||
| Small (80mb) patch for 0.0.1.3 (UI tweaks and Player/Vehicle Lighting) UI Changes Reverted back to Green Player Silhouette/Health bar Swapped Chat panel with Player Stats Resized Chat panel and reduced opacity Vehicle Headlights Adjusted Vehicle light intensity and distance so the headlights are more visible at night Player Flashlight Attached player flashlight to Camera Spring arm instead of Head When attached to Head the flashlight bobbed around with player move… | 25281437 | ||
| Early Access Patch Note №8 ⚠️ Server Update The server will be updated within 120 minutes . Don't forget to update the game on Steam! ⚙️ Hotfix · Caged Bunny marker now displays map-wide · Hat Indicator improved for Imposters · Fixed settings not applying in-game · Sisters statistics added; Games Played statistic fixed · Files/folders organized; assets optimized · Fixed DX12 white outlines in dark areas · Sisters VO upda… | 25287307 | ||
| 09/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience) Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed… | 25285871 | ||
| Demo Update: Photo Zoom and Reading Improvements This Demo update is now live on Windows and macOS, with improvements to photo viewing, document reading, and interface controls. Photo Viewing · Zoom further into enlarged photos and drag them freely to inspect details. Mouse-wheel and trackpad zoom are supported. · Added a “Return to Evidence Desk” button to the enlarged photo view. · Changed extracted-portrait markers so they do not cover fac… | 25285433 | ||
| Big fat update Updated to UE5.8; this is a progress and testing update—far from the final style. 🏁 Tracks and environments Three biomes: desert, island, and snow, each with its own terrain, materials, and atmosphere. Seven playable tracks, including the new island and snow circuits. Intersections and overpasses: layouts that cross over themselves, featuring bridges you can drive both over and under. Alternat… | 25285794 |